Square Enix had a lot to show for Final Fantasy VII Remake during its TGS 2019 stage show, where they talked about the new “Classic Mode” that plays more like the original, and a look at boss fights and summons.
Check out gameplay from the stage event below:
Here’s a recap from Square Enix for the Final Fantasy VII Remake stage show:
It started off with Final Fantasy VII Remake producer Yoshinori Kitase taking to the stage to explain how combat works in the game. For a full explanation, we recommend checking out our E3 presentation from earlier this year here.
We got a glimpse at both “Easy” and “Normal” modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named “Classic Mode”.
In the original Final Fantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in Final Fantasy VII Remake the team have re-created the same style of play!
In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge.
So anyone playing Final Fantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play Final Fantasy VII Remake as if it were a classic menu-based RPG!
After showing off combat in Final Fantasy VII Remake , Kitase-san introduced one of the elements we first saw in the Final Fantasy VII Remake TGS Trailer a few days ago – the Squats mini-game, and our presenter did an amazing job of playing!
Finally, we got a closer look at one of the boss fights in the game. In this segment we saw Cloud, Tifa and Aerith take on Aps in the sewers of Midgar.
Aerith’s standard attacks are long-ranged, and pressing the Triangle button uses her unique character ability “Tempest”. Her Holy Circle ability creates an area in the battlefield, and any spell used within the area is cast repeatedly.
During this boss battle, Cloud had the Ifrit Summon Materia equipped. And because of this, Cloud’s attacks caused his Summon Gauge to eventually fill up completely over time…
With a full Summon Gauge we saw Cloud summon Ifrit, who remained on the battlefield. Summons are typically controlled by the AI, but we saw Cloud spend his ATB charges to make Ifrit use his unique abilities, such as Flare Burst and Crimson Dive!
Ifrit remained on the battlefield fighting until Cloud’s Summon Gauge depleted, at which point Ifrit unleashed his ultimate attack: Hellfire!
Each character can equip up to one Summon Materia each, and while playing Final Fantasy VII Remake it’ll be up to the player to decide which Summon to equip, depending on the battlefield and enemy!
Final Fantasy VII Remake releases for PlayStation 4 on March 3, 2020. Check our previous report for a look at the latest trailer from TGS 2019. You can also check here for a look at a bunch of gameplay footage from TGS 2019.