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Final Fantasy XIV’s Composers Talk About the Inspirations Behind the Music of Shadowbringers

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Final Fantasy XIV Shadowbringers Music

Episode five of Square Enix’s The Creation of Final Fantasy XIV: Shadowbringers Has been released and illuminates the process of creating music for the new expansion. In this episode, we hear from both the sound director and sound designer who worked to score the latest installment.

Previous episodes of The Creation of Final Fantasy XIV: Shadowbringers covered its art direction and narrative design. This episode is part of a six part series that goes into details regarding the creation of the much loved expansion. Sound Director Masayoshi Soken provided his thoughts and inspirations on what inspired the title theme of Shadowbringers. Soken talked about the various levels of world-building that went into his composition. More specifically, he covered how he aimed to portray the Sin Eaters through the themes of Shadowbringers.

Additionally, Sound Designer Go Kinuya discussed his process of creating the oppressive, atmospheric sounds found in the various areas of Norvrandt. He specifically discussed the details that went into crafting the sounds in Amaurot. He also goes into the creation of various sounds and effects you hear when using skills. If you are a fan of the music and sound design in Final Fantasy XIV: Shadowbringers, this episode will be a must watch.

Episode Three features the following members from the development team:

  • Masayoshi Soken (Composition, Sound Director)
  • Go Kinuya (Sound Designer)

The next episode for this six part series will be published on April 2, 2020. If you just can’t wait to get your hands on the Shadowbringers 5.2 original soundtrack, Square Enix has made it available to purchase. However, you will need to be able to access Japanese digital storefronts to do so.

Final Fantasy XIV is currently available for the PlayStation 4 and PC.

Kazuma Hashimoto
Translator and streamer, Kazuma spends his time playing a variety of games ranging from farming simulators to classic CRPGs.