Final Fantasy XV And Rise of the Tomb Raider Helped Square Enix Bring In Big Sales And Profits

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Square Enix released their financial results for the fiscal year ended March 31, 2017, where the company revealed their big sales and profits they saw, with help from Final Fantasy XV and Rise of the Tomb Raider.

 

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As seen in the chart above, Square Enix saw a turnover of 256 billion yen, around $2.248 billion USD, which is about 20% more than the previous year. Operating Income was at 31.2 billion yen ($274 million USD) which puts it up 20.3% compared the previous year.

 

Let’s take a look at Square Enix’s money-makers from the business segments this past fiscal year.

 

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The above is a look at trends in sales from “Digital Entertainment” or HED games. Square Enix says that the major launches of blockbuster titles such as Final Fantasy XV boosted revenue significantly. Rise of the Tomb Raider and Deus EX: Mankind Divided were also mentioned as major launches of blockbuster series that helped contribute to the increase of net sales.

 

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The above is a look at what they have planned out for the rest of this year and beyond.

 

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Next, they shared more on the “MMO” department of Digital Entertainment, where we can see a decline in net sales, which Square Enix says is due to the absence of expansion disc releases in the past fiscal year. With expansions coming to MMO titles in Stormblood for Final Fantasy XIV as well as the new PS4 and Switch versions of Dragon Quest X, we can expect to see these numbers rise again for the current fiscal year.

 

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As for smart devices and PC browser profits, various major smartphone and browser titles helped contribute revenue generation with games such as Dragon Quest Monsters: Super Light, Dragon Quest of the Stars, Mobius Final Fantasy, Final Fantasy: Brave Exvius, Star Ocean: Anamnesis, and more recently Kingdom Hearts: Union χ.

 

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Meanwhile, both arcade machine sales and store operations show steady performance along with an established stable revenue base. Square Enix plan to increase revenue by launching established IP based arcade machines such as Densha de Go!!, Million Arthur: Arcana Blood, and Lord of Vermilion IV in the current fiscal year.

 

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As far as publications go, things mostly remained the same compared to last year, but there’s been an increase in digital sales ratio. Square Enix plans to promote comics sales by expanding IPs to animation, stage, and film/TV areas. They’re also expecting more profits in the department from their Manga Up manga platform app that was launched.

 

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And finally, the merchandising department saw a stellar increase in sales thanks to a wide range of goods backed by major title launches such as Final Fantasy XV and the 30th anniversary of the Dragon Quest series.

 

You can check out the chart below for a look at all performances by business segment for the fiscal year ended March 31, 2017:

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