In an interview with Xbox Wire Japan, President and Representative Director of FromSoftware Hidetaka Miyazaki spoke about the success of Elden Ring. He also spoke about FromSoftware’s dedication to continuing to create interesting games. Additionally, he elaborated on the differences between Dark Souls and Elden Ring, such as the greater production scale due to it being an open-world game. [Thanks, Xbox Wire Japan!]
Miyazaki spoke briefly about the Ash of War system, which ultimately boiled down to wanting to give players more freedom. He feels as though this option has created a greater sense of variety, and as a result, has become more fun. Additionally, Miyazaki also elaborated on the implementation of Spirit Ashes. This is what he had to say about the feature:
The Spirits that can be summoned are effectively selected from different enemy types, but the basics remain game-like. We tried to select and design the Spirit Ashes with game characters and individuality in mind as much as possible. It feels like adding that individuality enhances the feeling of role-playing. I rather like the latter aspect in that sense, so I hope that users will enjoy it.
About the future of FromSoftware titles, Miyazaki said:
As one of the creators of Elden Ring, I am very happy and surprised to see that this work has been played by a large number of people. I’ve always felt very fortunate as a game developer. I feel even more strongly about that now. However, there are no major changes in our attitude towards game production. We’ve always focused on creating games that we believe at interesting. We will continue to do so in the future. We believe that creating new and interesting titles is the best way we can convey our joy and gratitude to our fans.
Elden Ring is available for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC.