The Genshin Impact three week long closed beta test has ended, and miHoYo producer Hugh Tsai left a message thanking all the players who took their time to try out the game. He also answered some frequently asked questions as well.
According to Tsai, he and the team have been following player discussions and feedback via various social media platforms since the start of the closed beta. Genshin Impact started off as a passion project three years ago with a young team of developers at the helm that has now expanded to over 500 people on the project.
One question that gets frequently asked is whether Genshin Impact is an “MMORPG,” and Tsai feels that the game is more focused on the single-player, with the option of inviting others whenever y0u want. As the world belongs to the player, it’s a more personal experience compared to MMORPGs.
Tsai also discussed feedback that there wasn’t enough content in the game 50 hours in, to which he stated that the main goal beforehand was to make the world of Teyvat a vast, immersive world to explore, and the game will have continued support. There will be dungeons, daily quests, multiplayer, and a yet-unrevealed homeland system that will be added later on.
Finally, regarding the game’s monetization, Tsai confirms that Genshin Impact will launch as a free-to-play game and will be fair to all its players. More details on monetization will be discussed at a later date.
Genshin Impact will release for the PlayStation 4, Nintendo Switch, PC, iOS, and Android in 2020 as a free-to-play game. Check out the chuunibyou princess Fischl in her recent trailer here.