Getting Started With Bravely Second’s First Three Jobs

 

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The Bravely series takes many cues from the original Final Fantasy games. In particular, the job class forces people to think strategically about what role each character will play in your party and what kind of builds you should put together. While the Bravely Second: Ballad of the Three Cavaliers helped introduce people to the Astrologer, Freelancer, Red Mage, Valkyrie, and Wizard jobs, that isn’t super helpful when kicking off the full version of Bravely Second: End Layer. Of those five, only two are ready to use from the start of the game.

 

As is common to the series, everyone starts Bravely Second with the Freelancer job. It’s very versatile and honestly? I recommend keeping at least one party member a Freelancer for as long as possible. While it is the Jack of all trades and master of none, it also has many abilities that are remain beneficial throughout the entire game. Some of these are actually different than the abilities from the first game, especially since you can customize the enemy encounter rate outside of battle and don’t need Lure Enemy. 

 

To make things easier, here’s a list of the abilities and the job level at which they’re learned.

  • Level 1: Examine lets you see enemy information.
  • Level 2: Halfsies lets you split a single use item among all members at 50% potency.
  • Level 3: Divining Rod shows the number of unopened treasure chests in an area.
  • Level 4: Dungeon Master keeps the whole party from suffering from damage and status effects caused by dungeon terrain and traps.
  • Level 5: Stand Ground gives a character a 75% chance of surviving a deadly attack with one HP.
  • Level 6: Physical defense is raised by 20%.
  • Level 7: Waste Not gives you a 50% chance of not consuming a used item.
  • Level 8: JP Up lets you earn 1.2x job points after each battle.
  • Level 9: Square One removes all positive and negative status effects.
  • Level 10: Mimic lets you repeat the same action you or an ally made without consuming health, magic points, brave points, pg, or items.

Freelancer’s basically your first class to act as a healer, since the first two Asterisks you earn are Wizard and Charioteer. It’s lost a few support abilities in the transition from Bravely Default to Bravely Second, since Endure, Flee, and Poison Immunity are gone, but getting Stand Ground earlier makes a big difference.

 

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I kept Edea as my starter Freelancer and managed to level up that class to four without leaving Eternia’s Central Command, one of the first dungeons. I’d recommend at least trying to unlock the Waste Not ability, as it’ll make someone a great impromptu healer. But, don’t feel pressured to keep someone a Freelancer full-time if other jobs tempt you. As long as one character has Examine, Halfsies, Divining Rod, and Dungeon Master, your party will be in a good place.

 

The Wizard is the first job you’ll actually get in Bravely Second, and it’s a pretty handy class to have. It allows you to use elemental spirit magic like Heat, Frost, Lightning, Tornado, Soil, Shining, Shadow, and Spirit. Since you’re in the frigid Eternia, you’ll find Heat works really well against quite a few enemies. Spellcraft allows you to enhance the Spirit Magic with additional effects like Dart and Needle. This is optional and using it causes an attack to use two Brave Points instead of just one.

 

So, here are the first few Bravely Second Wizard abilities.

  • Level 1: Spirit Magic lets you use the Frost, Heat, Lightning, Shadow, Shining, Soil, Spirit, and Tornado spells, provided you’ve purchased the scrolls from a magic shop.
  • Level 2: Spellcraft level 1 lets you add a dart or needle effect to Spirit Magic.
  • Level 3: Damage Dispersion disperses 15% of the damage from an attack that would normally only hit that one character and sends it to the other party members. The character takes the other 85%. 
  • Level 4: Spellcraft level 2 lets you add the hammer and mist effect when using the spellcraft ability.
  • Level 5: You get to access the spellcraft command when the ability is equipped and the character has another job set.
  • Level 6: Spellcraft level 3 lets a character use the blast and wall effects.
  • Level 7: Absorb magic damage lets you recover health from 25% of the damage from a magic attack.
  • Level 8: Full Charge doubles magic attacks when the character’ MP is full.
  • Level 9: Spellcraft level 4 gives you the arrow and rain effects.
  • Level 10: Ventriloquism lets that character’s spellcraft affect all magic cast by allies that turn.

 

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Think of Bravely Second’s Wizard as being very similar to the Black Mage, but supercharged. The magical attacks have the potential to be incredibly powerful, but the Wizard won’t be able to act as often as a Black Mage would. The ability to also make normally offensive spells defensive is a nice perk, though. I’ve found it’s a great class for early bosses, especially since your fight against the Bella, the Wizard asterisk holder, sees her using the wall spellcraft to deal damage to anyone who uses a physical attack on her once the defenses are up.

 

Since Yew begins with the greatest magical attack potential, I’d recommend making him your party’s Wizard. While it’s tempting to have more than one, I’d caution against it. They really eat up MP and BP, and it’s best to only have one of these heavy hitters in the party during the first few hours.

The Charioteer is the third class you’ll unlock in Bravely Second and frankly? It’s a wonderful training class. It’s good for dealing damage, especially at a point in the game where your characters might not be too exceptional yet, helps you raise their weapon proficiencies in battle, and is great for getting some early 1-Turn Victory Victor Streaks that will help you earn much needed experience and job points.

 

These are the Charioteer abilities you can learn at the outset of Bravely Second.

  • Level 1: Trample lets you do 0.75x to 1.5x damage, based on how close your health is to being full.
  • Level 2: Physical attack is raised by 20%.
  • Level 3: Triple Wield lets you equip a weapon to the character’s head slot, so they can deal three attacks each turn.
  • Level 4: Weapon Toss lets you throw a weapon for 7.0x damage. It may be retrieved at the end of battle or by using Retrieve Weapon.
  • Level 5: Born Warrior increases your weapon proficiency with your equipped weapon by one rank every time you use a regular attack for that battle.
  • Level 6: Retrieve Weapon lets you get back a thrown weapon.
  • Level 7: Wild Toss lets you throw a weapon to deal 4.0x damage to all enemies. As with Weapon Toss, it can be reclaimed with Retrieve Weapon or may be gotten back at the end of the battle.
  • Level 8: Master-at-arms raises arms proficiency for equipped weapons for the battle.
  • Level 9: Wanton Destruction randomly deals 6-16 hits at 0.25x damage each with your right-handed weapon to multiple targets.
  • Level 10: Quad Wield lets you equip a weapon to the body slot, allowing the character to have up to four weapons equipped for four attacks each turn.

 

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The Charioteer is your main damage dealer starting out. They’ll deal a substantial amount of damage, more so than the Freelancer, and won’t use up BP or MP like the Wizard. The Weapon Toss and Wild Toss abilities are really nice, though you’ll probably have enough spare weapons lying around at the outset to have at least one Charioteer Triple Wielding.

 

Once I unlocked the Charioteer, I assigned the class to both Magnolia and Tiz. They’re pretty strong warrior candidates with their base stats, and that works well with the Charioteer’s tendencies. Also, you’re going to want to deal as much damage as you can early on. Having these two each Dual or Triple Wielding means you’ll probably start getting Victory Streaks regularly once they each reach level 12. I have Magnolia equipped with three weapons, and she’s pretty good about taking one enemy down on her own without needing to Brave and perform multiple attacks.

 

Basically, Bravely Second does a good job of giving you jobs that put you in a good starting position. It’s a little more challenging than Bravely Default was at the start, as the first game gave you the White Mage, Monk, and Black Mage classes at the outset. You need to strategize a bit more, since a healer isn’t around at the start and its best to save the magic user’s attacks for stronger enemies, but you’re given everything you need.

 

Bravely Second: End Layer will be released in on the Nintendo 3DS in North America on April 15, 2016. It is immediately available in Japan and Europe.


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Author
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.