Aksys brought a build of Muramasa Rebirth with English text already in the game to GDC. Muramasa Rebirth calls the two gameplay modes “Legend” (easy difficulty) and “Chaos” (hard difficulty). In the Wii version these were translated as “Muso” and “Shura”.
I started by playing the second boss fight where Momohime clashes with a flaming wheel. The graphics are indeed more vivid in the PlayStation Vita version, but the boss fight was the same. The wheel hovers over the ground and you need to stay in the air to hit it. One of the swords Momohime had on her shot a purple blast of energy up from the ground. I started my combos using this sword’s secret art and then switching blades to use a spinning slash.
I explored the world by loading a saved game from Kisuke’s story. Vanillaware’s art style looks great, but the one thing that was kind of annoying was using the X button assigned for jumping and talking. In the Japanese version, the circle button is the talk button. I asked Aksys about this, and the good news is you can remap all of the buttons in Muramasa Rebirth via the options menu. You can also assign a button to do a dodge roll, which is by default a double tap either left or right.
Muramasa Rebirth is slated for release this summer in North America. The game will have four extra characters available as downloadable content and producer Yoshifumi Hashimoto explained to Siliconera exclusively how these new characters work.