Triangle Strategy changes

Here Is the Full List of Changes Made in Triangle Strategy After User Feedback

Nintendo of Europe has released the full list of changes made to Triangle Strategy prior to its release date. It used user input from the Debut Demo feedback survey to optimize the game, including small quality of life improvements and major changes. For example, you will no longer return to the World Map after seeing an event, and the game will include different battle difficulties.

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In the final version of Triangle Strategy, players will view scenario events in succession instead of returning to the World Map after each scene. You will also have the option to auto-play or skip an event as well, as players were not able to do so prior. There are also two new difficulty levels: “Hard” mode and “Easy” mode.

Aside from major changes like the above, there are also small quality of life changes as well. The team added new features during battle so players can see terrain effects as a guide, as well as show the final space a character will land on after they use a skill that will move them around. You will also need to press the A button when entering or leaving houses, so you do not accidentally do so.

Here is the entire list of changes that will appear in the final version of Triangle Strategy:

Main improvements

1) Loading times

  • Loading times during events have been reduced and are now approximately 10 seconds shorter in the most notable scenes.
  • The aim is to further shorten loading times by launch.

2) Events

  • In the Debut Demo, it was necessary to return to the World Map after seeing an event. In the final version of the game, you will be able to view a series of scenario events in succession, reducing the number of times the player is sent back to the World Map.
  • Auto-play and Skip features have been added. Auto-play can be activated during an event with the ZR Button, and events can be skipped with the + Button.
  • Conversation logs, an event information review feature and character profiles have been added.
  • The cursor speed on the World Map is now faster when selecting events. Additionally, icons for character episodes and side stories have been made easier to distinguish.

3) Battle difficulty

  • “Hard” and “Easy” difficulty settings have been added.

4) Battle operation

  • Camera controls have been adjusted:
    • Degree of zoom in and zoom out can now be adjusted freely
    • The camera can now be rotated 90 degrees by quickly tilting the Right Stick
    • Camera rotation sensitivity has been adjusted
  • By changing commands while hovering the cursor over an enemy within attack range, you can compare and evaluate estimated damage and accuracy rates.
  • “Simulation Mode” added, allowing you to check estimated results of actions against enemies outside attack range.
  • Weapon type icons are now displayed to easily distinguish an enemy’s type and weapons
  • Added a highlight to target lines extending from boss characters with especially powerful attacks.
  • Enemy turn orders are displayed when hovering the cursor over them.
  • The turn order of units on the map is now shown on the AT Bar as well.
  • Location of the command window during battle has been changed to improve visibility.
  • More options have been added for screen visibility, effects, and controls.

Other changes and improvements

  • Controls for Serenoa during RPG mode have been improved.
  • A Button input is now required to enter/leave houses (to prevent entering by mistake).
  • Panel colors when selecting a destination have been adjusted.
  • Added an icon indicating a successful Back Attack.
  • Added a feature to automatically pause and create save data per turn in battles.
  • Implemented gameplay tips during loading screens.
  • Added a screen during battle preparation to show a list of deployable/non-deployable units.
  • Added a feature to display guides about terrain effects during battles.
  • Added a feature to allow the button guide information at the bottom of the screen to be hidden.
  • Added a feature to show a character’s final destination prior to using an ability that involves character movement.
  • Improved the display for buffs, debuffs and the number of turns effects will last on objects.
  • Implemented a battle retry feature.
  • Button assignments have been adjusted

Triangle Strategy will release on March 4, 2022 for the Nintendo Switch.


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Stephanie Liu
Stephanie is a senior writer who has been writing for games journalism and translating since 2020. After graduating with a BA in English and a Certificate in Creative Writing, she spent a few years teaching English and history before fulfilling her childhood dream of becoming a writer. In terms of games, she loves RPGs, action-adventure, and visual novels. Aside from writing for Siliconera and Crunchyroll, she translates light novels, manga, and video games.