Horizon Zero Dawn is a critically acclaimed and fan favorite game, but its PC launch hasn’t exactly been smooth. People have been reporting issues like crashes, and Guerrilla Games already released one patch to try and make things better. Now a second Horizon Zero Dawn PC patch has arrived, and 1.02’s primary focus seems to be on preventing even more crashes.
There are four separate instances being addressed with 1.02. One keeps the game from crashing when you’re trying to start it for the first time. The other keeps it from happening if you updated video drivers, which is a thing people might regularly do to make sure things are running right. Finally, the last two instances address crashes that might have come up while someone would be playing.
Here are the full Horizon Zero Dawn PC patch notes for 1.02, taken from Steam.
- Fixed an issue where some players would crash during their first game boot when the ‘game optimization’ screen is active and they ran out of disc space.
- Fixed an issue where some players would crash if they updated their video drivers after the game was already optimized previously.
- Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
- Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.
- Improved performance when auto-saving (e.g. when completing a quest step).
- Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode
- Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
- Reduced memory used when streaming shaders.
- Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
- Added more features to improve diagnostic data collection when submitting a crash report.
Horizon Zero Dawn is available for the PlayStation 4 and PC. More patches are in the works for the PC port, as Guerrilla noted it is aware of graphical problems and GPU-related issues.