While it sold well, Final Fantasy XIII came under fire from fans who felt the game was too linear. When I met with Yoshinori Kitase, Producer on Final Fantasy XIII and Final Fantasy XIII-2, I asked him if the reception of Final Fantasy XIII affected development of the sequel.
"We made Final Fantasy XIII with the concept of a story driven game. So much so, some gamers were not very happy with it and criticized XIII and said the game progression was too linear and the world could be more populated," Kitase replied rather honestly. "With Final Fantasy XIII-2, we wanted to present a completely different experience with this game. There is more exploration and elements in the environment to interact with."
Final Fantasy XIII-2 was designed with multiple playthroughs in mind, Kitase explained. The game will have multiple endings for players to discover, as well. Check back tomorrow for more on Final Fantasy XIII-2 when our interview goes live.