personapsp_screens_07 I encountered many monsters in Shin Megami Tensei: Persona. Partially, by choice — gotta max out each Persona before switching to a new one. When I wanted a fight I never had trouble finding one because Persona has a high encounter rate.

 

Since running is (mostly) futile expect to fight… a lot.

 

Fortunately, there is a way to blitz through battles. Pressing start during a fight activates “skip mode”, the best new feature in the remastered Shin Megami Tensei: Persona interface. When activated, the game speeds up sprite animations and skips elements persona summoning sequences. However, your character still stands there for a second as if s/he was summoning a phantom persona. Strange, but acceptable since skip mode greatly shortens the time between rounds.

 

Sure you can’t enjoy spell effects as they blaze by and you won’t hear sound bites like the protagonist bellowing “Persona!!” in skip mode. But, do you really want to see Elly summon Nike a couple hundred times?

 

If you do then leave skip mode off. If you want to move the story along or speed up grind sessions give skip mode a chance. It’s an impressive feature and an option more remastered RPGs should add in.

Siliconera Staff
Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious camel.

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