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I Hope Cross Blitz Gets More Quality of Life Adjustments

I Hope Cross Blitz Gets More Quality of Life Adjustments
Image via Tako Boy Studios

We’ve been able to watch Cross Blitz grow over the last few years. After all, the roguelike deck-building game started out in early access back in November 2023, with Tako Boy Studios gradually building it up until its November 2025 launch two years later. We’ve seen the team adjust and fix issues. While I do appreciate how far the team and game has come, it feels like it’s lacking some important quality of life adjustments. 

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Cross Blitz is unusual in that it does feature some roguelike elements, but it’s also a deck-building game with strategic elements that features a more traditional campaign too. The two parts feed into each other, in a way. The Fables Story Mode follows the characters Mereena, Quill, Redcroft, Seto, and Violet as they go around the world fighting in matches with their decks to accomplish individual goals after winning matches. This can feel a bit like the Game Boy Pokemon Trading Card Game affairs, in terms of the whole collectible card RPG thing, and each storyline is three chapters long. Doing well here unlocks cards via actions like completing recipes or earning XP as you go through chapters, which feed into your deck in further affairs. In the Tusk Tales roguelike mode, you and one of 20 mercenaries go through randomized matches to earn Husks and build your deck up, with both your partner’s cards and your own influencing what the build can look like. 

Matches proceed a lot like Hearthstone. You’ll find certain synergies and archetypes to build around when collecting and compiling cards. These are placed in the 4×4 field, with four spaces in front of each of the two players. (There’s no competitive multiplayer against actual people, with only virtual opponents available.) Relics can be acquired to help affect matches and runs as well. There are hundreds of cards, so there’s so much freedom when developing decks. And the Tusk Tales Mode has daily and weekly hunts to encourage revisiting even if the Fables are all done. The actual core gameplay is fine.

So the first issue with Cross Blitz is that there’s no native controller support. It is planned. Tako Boy Studios confirmed it on the Steam Discussions board. But considering this is a game that’s been in early access for two years now, the fact that it’s a genre that we’ve seen comfortably accommodate controller support before, and that we’re about a month out of 1.0 without it, it’s disappointing that it’s absent. It’s one of the things that keeps me from really enjoying and getting into it on a Lenovo Legion Go or Steam Deck-like handheld gaming PC. 

The other is the UI. In a deck-building game or roguelike with those elements, being able to clearly understand what you’re doing and see what cards can do is critical, and Cross Blitz is not great at it. Especially if you are playing it on a handheld gaming PC. The menus aren’t helpful. Informative boxes will overlap and block out information. The cards themselves tend to be very clear, with descriptions that let us know what they do, though the brevity does mean sometimes critical information might not appear. This means you’ll need to learn by doing. Combine that with times when it can feel like it’s harder to put together some decks, collect some cards, and check some information than it could be due to some QOL UI issues, and it’s a bit buggy. I’m still experiencing some crashes and lag.

Cross Blitz’s actual matches and modes are quite fun, with so many deck-building options, but it feels like it needs a few more patches. It’s close to being a really great game! It’s just not quite perfect yet. In a way, that’s a little disappointing. You’d expect some of these crash, UI, and QOL elements to be addressed after two years in early access. But one controller support is in the pipeline and we already saw a patch on December 2, 2025, so I’m hopeful it will be in a much better position in a few more weeks. 

Cross Blitz is available on PCs. 

Jenni Lada
About The Author
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.