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Imagining The Future Of BlazBlue



BlazBlue is just starting out, but it has fire behind it. The console version came out last week, with a lot of hype for a fighting game not tied to an established franchise.


“The genre got reignited by Street Fighter. In order for other titles to break other people out of first person genre a lot more of these games need to come out so it’s in everyone’s faces,” explained Gail Salamanca, Director of Marketing at Aksys. “In order to keep people interested in the genre games need to come out. Not just from us, from Capcom, from Ignition, and Namco.”


In the next twelve months there will be a steady stream of fighting games with titles like Tekken 6. Arc System Works, the developers of BlazBlue, have not announced what’s next so I asked key staff members at Aksys what they would like to see happen with BlazBlue.


Salamanca started with, “Personally, I would like to see bigger character sprites like the ones they’re using in KOF, but not blown up. I don’t know how that would work with the mechanics because we all the space.”


“We have to make the maps bigger, the stages bigger,” added Harry Chang, Brand Manager.




“I want to see the character roster double. It’s kind of weird with the BlazBlue characters now. No one is a clone in the game,” said Salamanca. “Everybody wants to see more characters.” “I want to see different character sprites. I just don’t want to see the same sprites. Something new.”


“In a perfect world we want to see a [Guilty Gear] crossover,” Chang followed up. “We want to see an eventual sequel, but who knows?”


Let’s distill this to two options a new sequel with bigger sprites and more characters or a BlazBlue X Guilty Gear. Which one do you want more?

Siliconera Staff
Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious camel.