Atsushi Inaba has a history of making action games such as Viewtiful Joe, God Hand, and Devil May Cry. Infinite Space, which Sega published in North America this week, is a sci-fi RPG inspired by works such as Battlestar Galactica and Arthur C. Clarke’s “Childhood’s End.”
Compared to PlatinumGames action packed lineup and Inaba’s past works, Infinite Space is quite a deviation. So, how did Infinite Space get started?
“The initial project focused on the ship customization aspect when I and Kouno-san [Infinite Space’s Scenario Writer and Director] first started to talk about it,” Inaba explained.
“We thought about making a game for adults who have childhood memories of playing with these types of toys and thought it would be fun if somehow we could make that happen. After that initial discussion, we not only prepared the idea of ship modifications but also included vast stages and a complex story on which it allowed users to play with these toys to the fullest capacity. Thus forming the game into the current Sci-Fi RPG we have today. Although PlatinumGames is strong in creating action games, I was fully supportive of this project and thought that it offered a rather interesting challenge for us to create quite a different genre while collaborating with another company.”
Nude Maker, the studio behind Steel Battalion, co-developed Infinite Space with PlatinumGames. We’ll have more from both companies on Monday when our Infinite Space interview goes live.