In a recent interview, Bloodstained: Curse of the Moon 2 director Hiroki Miyazawa, Inti Creates president Takuya Aizu, and producer Koji Igarashi got together to talk about topics like the game’s development and how the new characters were designed. [Thanks, Famitsu!]
Here are the highlights:
- According to Igarashi, it was Aizu who brought forth the idea for a sequel. Aizu says that no matter what game it is, Inti Creates would be willing to develop a sequel if the first game does well. This was true for Bloodstained as well, especially since the team was already saying this even when developing the first game.
- Curse of the Moon 2 had a shorter development time compared to the first game, mainly because the first game spent more time in conceptual development first. Thankfully, they were able to fit in everything they wanted to do in this game.
- Igarashi oversaw the characterization of every character in the game, including the new ones. There were also some new character proposals which were vetoed by Igarashi. Additionally, the two completely new characters who are playable in this game had their designs changed, as IGA felt the early proposals didn’t have enough gothic flair.
- Hachi is the character with the most Inti Creates flair and is especially powerful. When Inti Creates tried to tone down Hachi, the team members ended up feeling bad for the poor dog each time, so they couldn’t change it in any major way.
- The game is split into “Episodes,” which are basically an even more fleshed out version of Nightmare Mode in the first game.
- While the game includes multiplayer, the game is balanced for single-player. Instead, you can enjoy the feeling of breaking the game in different ways while riding on the shoulders of allies. Miyazawa says that he hopes he’ll see two-player speedruns of the game.
Bloodstained: Curse of the Moon 2 will launch on July 10, 2020 on the PS4, the Xbox One, the PC, and the Nintendo Switch. Check out the second trailer here.