Android

Miyamoto On Super Mario Run’s Modes And What He Has Learned From Making The Game

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Super Mario Run was recently announced to be coming iOS devices later this year. Shigeru Miyamoto recently sat down for an interview with IGN about the upcoming mobile game, in which he discussed Nintendo’s approach to creating courses, the different modes it will feature, as well as what types of things he learned through working on Super Mario Run.

 

When asked to go into more detail about Toad Rally, the game’s competitive mode that lets you challenge friends and strangers on the Internet, Miyamoto had this to say:

 

“We’ve obviously had the ability to race against people in Mario Kart and with Mario Maker you’re able to share your course with people around the world. In this game, what you’re able to do is you’re able to choose an opponent from a list of people, and you’ll see people you don’t know, players from around the world, and the people on the list will be relatively matched to your skill level. But then you’ll also see within the list the faces of people that you absolutely do know who are your friends, and so you can choose who you want to compete against.”

 

Next, Miyamoto explained how Nintendo is coming up with various courses for Super Mario Run:

 

“So one of the things that we’re doing is, as you play through each individual level in the world tour, then those components of those levels will appear in the battle mode. In the battle mode, they’re arranged in a way that becomes endless in battle mode, so you can keep running through until times runs out. That’s one of the areas that’s a little bit different this time and we’re putting a lot of effort into that right now.”

 

Finally, when asked what his goals were and what he learned throughout the process of working on Super Mario Run, Miyamoto had the following to say:

 

“I think first what we’ve done is create a Mario game that’s very distinct from what we’ve done in the past and what’s available on home consoles. And so that I think is great because it’s its own unique style of Mario play designed for mobile devices that I think will be great for people who haven’t played Mario up until now.”

“So really the hope is that through this we’ll be able to reach a much broader audience and turn them into Mario players and then be able to offer them a next step with Mario on our own platforms. I think in terms of something from a development standpoint that we’ve learned, there hasn’t been a whole lot of new discovery there other than maybe the fact that we were surprisingly happy to see how playable Mario is in a vertical video format.”

 

To read Shigeru Miyamoto’s full interview with IGN, you can go here.

 

Super Mario Run will release in December for iOS devices and sometime next year for Android.

Casey