A recently-published interview with Monster Hunter World: Iceborne’s producer Ryozo Tsujimoto and director Kaname Fujioka reveals a bit more on why new actions were added, and the two devs’ thoughts on the live-action movie. [Thanks, Bahamut!]
Here are the highlights:
With the additional actions and Slinger combos, the actions you can take during a hunt has considerably increased. What made you design the game like so?
Kaname Fujioka, director: “We believe that a lot of Monster Hunter World players have probably played the game to death, but we also believe there are players who stopped midway, or are entirely new. With the release of this game, we believe players will want to reach Master Rank faster, and so we added some elements of being able to control the monster in order to help players pass faster, and meet up with the rest of the playerbase. As for the weapons, we wanted to let veteran hunters experience a different way of hunting via the new actions.”
What are your thoughts on the Monster Hunter live-action movie currently in produciton?
Fujioka: “Honestly, we haven’t watched it either yet (laughs), but we did discuss with the director and CG production team many times, and we could feel that they were thinking of the fans when making the movie, so the final result should probably satisfy players. Obviously a game and a movie will present itself differently, but the director is a professional, and we also feel his respect for Monster Hunter, so I hope players will look forward to that too.”
Ryozo Tsujimoto, producer: “We’re looking forward to it too.”
Monster Hunter World: Iceborne releases for PlayStation 4 and Xbox One on September 6, 2019.