The content will be the same, but the media or quantity of media may be different due to the size of the Blu-Ray disc.
Final Fantasy XIII will be completed for the PS3 in Japan first. When it gets localized for North America and Europe the Xbox 360 version will be created. For the US the Xbox 360 version and PS3 version will be released at the same time. However, the release date for Europe may not be the same as the USA.
Final Fantasy XIII for the Xbox 360 is NOT announced for Japan. The reason is due to the market saturation of the Xbox 360 in North America and Europe. A decision has not been made for the Asian markets.
For now there are no plans for motion control in Final Fantasy XIII.
Final Fantasy Versus XIII still on track as a PlayStation 3 exclusive.
A decision has not been made if Final Fantasy XIII will be released for Games For Windows.
Crystal Tools, the engine for Final Fantasy XIII, made the game work for the PC. Currently, it works on the PC. The priority is to bring it to the PS3 first.
Someone joked about Crystal Tools being multiplatform with the Wii and asked if Mr. Wada will make a surprise announcement at Nintendo's conference tomorrow. Shinji Hashimoto, Executive Director, responded with "I do not know Mr. Wada's schedule."
Xbox Live support or possible features are TBD.
The evolution of hardware allows Final Fantasy XIII to have more enemies and more characters on the screen.
The feel of Final Fantasy XIII has a different atmosphere compared to Final Fantasy XII. It's more exciting. So far, all questions about the gameplay have not been directly answered.
Hashimoto says he has been very involved with FF7 and most attaced with it.
Yoshinori Kitase says he is also attached to FF7 and it is his favorite Final Fantasy game.
Advent Children may not have a direct influence of combat in Final Fantasy XIII, but it indirectly stimulated the decision to make Final Fantasy XIII's ATB system.