NES-Style Action-Platformer Gunmetal Arcadia Will Come In Two Forms

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Ex-Borderlands 2 developer J. Kyle Pittman is in the process of creating two NES-style games at once: Gunmetal Arcadia and Gunmetal Arcadia Zero.

 

Pittman says that they’re both informed by classic action platformers like Zelda II: The Adventure of Link, The Battle of Olympus, Faxanadu, and Castlevania. It also emulates their look with Pittman’s own CRT simulation tech as seen in Super Win The Game.

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But what’s the difference between the two? It’s easy: Gunmetal Arcadia takes cues from modern-day roguelikes by emphasizing replayability over bite-sized procedurally generated levels, while Gunmetal Arcadia Zero focuses on “classic action and skillful play across a number of handcrafted levels.”

 

Currently, Pittman is developing both games with his own funds and those coming in through community-based support. The plan is to release both games simultaneously for Windows, Mac, and Linux later in 2016. You can keep up with development on the Gunmetal Arcadia website.


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Image of Chris Priestman
Chris Priestman
Former Siliconera staff writer and fan of both games made in Japan and indie games.