I played Majin and the Forsaken Kingdom too, but didn’t control Majin. The friendly giant is mainly controlled by the computer. Although, the nimble thief I played as could give Majin orders like attack or retreat.
The boy can hold his ground. I defeated a small group of enemies without Majin’s help, but was covered with sticky tar afterwards. The black ooze slowed the boy down and indicated he was hurt. When I walked up to a lounging Majin, he healed the boy and absorbed the tar. Majin is apparently immune to it, so I sent him into a crowd of enemies.
Majin ran forward and clobbered a goo covered soldier. Then he unleashed a fire attack. I thought Majin was pretty safe and decided to leave him alone while I explored the area. Little did I know, Majin was in trouble. Similar to how Pikmin latch on Bulbears, enemies can jump on Majin and attack him. Majin couldn’t defend himself, but I didn’t know that yet. I was too busy exploring the ruins. I came back when I found a door that I couldn’t open. It looked like something Majin could lift, so I ran back to him. Instead of breathing fire, Majin was cowering in a corner while goo soldiers were skewering him with their swords. I fended them off and connected with Majin to do a flashy team attack.
Majin was hurt, but pressed on and opened the door. Contrast to Enslaved, Majin and the Forsaken Kingdom makes players a crafty character who can call in muscle. Because of the switch, Majin and the Forsaken Kingdom is designed differently with more puzzle elements. The door was just one example where the boy has to ask Majin to lift him or lift things so both of them can move forward.
Majin and the Forsaken Kingdom’s mix of puzzle-platforming is due in stores later this year.