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Overwatch Details New Match-Viewing Feature; Buffs For Roadhog, Reaper, Symmetra, Mercy

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    The Overwatch World Cup finals start November 2 during BlizzCon 2018, and players  are invited to try out the new “Overwatch World Cup Viewer” feature that is currently in the works.

     

    Here’s the October 2018 Update video featuring director Jeff Kaplan:

     

    The Overwatch World Cup Viewer brings a new way for players to watch the event. It is scheduled to launch in time for the Overwatch World Cup, but players of the PC version of the game will get to try it out before BlizzCon through the Battle.net client.

     

    The viewer will allow you to watch all of the matches in real-time as they’re happening, from a spectator’s point of view, just like Blizzard’s team of eSports observers do in the Overwatch League. You’ll get free control over the camera to move around levels as well as the option to check out each player from first and third-person cameras during live matches.

     

    Replays of every match that is played during the Semi-Finals and Finals at BlizzCon will be available to watch. It’ll allow you to increase or lower speed to get a closer look at replays. The top-down map view will also be available. While this is currently a feature that is being tested for the Overwatch World Cup, the team hopes to use feedback and data to bring it into the game so players could watch replays of all of their own matches in the future.

     

    We had new map reveals in the past two BlizzCons with Oasis and Blizzard World, but this year’s won’t have one. The team felt that the map reveals didn’t have as much of an impact they were hoping for with all the other announcements going on, so we’ll get it at a different time. We won’t get a new map reveal, but Jeff says “that doesn’t mean there won’t be any amazing announcements” at BlizzCon.

     

    Lastly, for patch 1.30 will have buffs for Mercy, Reaper, Roadhog, and Symmetra. You can check out more from the patch notes below from the latest PTR update:

     

    Mercy

    Valkyrie

      • Ultimate cost reduced 15%
      • Healing per second increased from 50 to 60

    Developer Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

     

    Reaper

    Hellfire Shotguns

    • Spread randomization reduced by 50%

    The Reaping

    • Life steal increased from 20% to 30% of damage dealt

    Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

     

    Roadhog

    Chain Hook

    • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
    • Now greatly reduces the target’s momentum upon being hooked
    • Cooldown now begins immediately, instead of after the target has been pulled

    Scrap Gun

    • Spread pattern adjusted for both primary and secondary fire
    • Spread randomization reduced by 50%

    Whole Hog

    • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
    • Horizontal recoil decreased slightly

    Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

     

    Symmetra

    Photon Projector

    • Primary fire beam charges up 20% faster

    Developer Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

     

    Overwatch is available on PlayStation 4, Xbox One, and PC.

    Sato
    Editor-in-Chief at Siliconera. Gamer, avid hockey fan, and firm believer in the heart of the cards.

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