Capcom’s been big on game collections lately. Apollo Justice: Ace Attorney Trilogy, Capcom Fighting Collection, Mega Man Battle Network Legacy Collection, and Monster Hunter Stories Collection all qualify. Mega Man Star Force Legacy Collection is the next preservation effort, this time targeting seven DS games. After a few hours with it, it seems like a similar sort of approach to gathering games together as the Mega Man Battle Network Legacy Collection.
As a quick refresher, Mega Man Star Force Legacy as a series follows a somewhat similar approach to Mega Man Battle Network, in that we’re using cards/chips to determine attacks and there is a grid of sorts. However, this is much more active, as Geo Stelar uses EM-Wave changing to combine with Omega-Xis to become Mega Man and enter the Wave World to fight Wave Viruses and protect people. We have an over-the-shoulder perspective and face the enemies head-on.
For starters, Mega Man Star Force Legacy Collection sets everything up in a very clear, easy to understand way. I’m not just referring to how the supplemental features, such as the art gallery and music player, are arranged so we can easily peruse the making-of materials. The organization of these games could get confusing if this compilation is someone’s first encounter with them! I appreciated how well everything is set up and that we can see right away that Pegasus, Leo, and Dragon are the first entry, Zerker x Ninja and Zerker x Saurian are the second, and Black Ace and Red Joker are the third.
The structure of the games in the Mega Man Star Force Legacy Collection is also handled in a way that offers some options when it comes to the way it displays. There are two layout options, with one involving an option to have the primary screen constantly displayed and the second one minimized and the other featuring both screens taking up equal space on-screen at once. While both have their merits, I think the first layout option is the optimal one. The second screen typically involved menus or supplemental information, so it didn’t really feel like I always needed it there, and Capcom handled how it’s brought up well. It’s handled well, and in a way that all the information feels clear.
There’s also the optional resolution filter. This cleans things up and smooths them out. It’s akin to one found in Mega Man Battle Network Legacy Collection. I appreciate the option. However, I do think the original looks better. Also, like the past Mega Man collection, the updated font and character portraits threw me. I didn’t feel like they fit well with the rest of the tone of the game.




Aside from the new visual elements and display options, it felt like every Mega Man Star Force Legacy Collection gameI tested out for a few hours ran well on the Switch. I spent some time with Dragon, Zerker x Ninja, and Black Ace. In each case, it felt like it was handled as well as the Mega Man Battle Network Legacy Collection. I didn’t get to put the accessibility options through their paces, but the auto-save did come up quite a bit and proved helpful.
Mega Man Star Force Legacy Collection feels like yet another step toward ensuring older Capcom games remain accessible. Every game in the series is here, and is organized in a way that makes it clear at a glance how they fit together. There are design documents and songs preserved. We also get options as to how we want to handle its visuals and display. Here’s hoping the compilation’s full experience also feels strong.
Mega Man Star Force Legacy Collection will come to the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC on March 27, 2026.