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Rain or Shine, Umbrella Will Come to Skullgirls 2nd Encore and Mobile

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Skullgirls 2nd Encore and Mobile Umbrella

Autumn Games, Future Club, and Hidden Variable revealed that fan-favorite fighter Umbrella (and Hungern) will be making their way to Skullgirls 2nd Encore and Skullgirls Mobile. Umbrella will be the second DLC fighter in the game’s Season 1 Pass. The trio of companies posted a detailed blog entry on their addition, including a rough release date of Q4 2021 for their final build.

The three companies updated fans with a breakdown of how they plan to implement Umbrella in Skullgirls 2nd Encore. The teams prefaced the information by stating that the character is still early in development. Umbrella will be a slow and heavy fighter with big swings. One of her gimmicks is that Hungern’s appetite will play into battles. After certain actions or time elapsed, his hunger level will affect Umbrella’s moves. Players can attempt to maintain Hungern’s specific windows of his appetite, like “starving” and “overstuffed,” for bonus effects.

Skullgirls 2nd Encore Mobile Umbrella Hungern

Steam users will be able to play as the character earlier than anyone else. In July 2021, Season 1 Pass owners will be able to try out a “sketchy” alpha build of Umbrella in Skullgirls 2nd Encore. Afterward, the team will move the character into beta and early access in Q3 2021. The final build and her story mode will launch sometime in Q4 2021. The team even teased that they might have a peek ready for the third Season 1 Pass DLC character by then. The developers used a similar release pattern for the first DLC character in Season 1, Annie.

Skullgirls 2nd Encore is available now on Nintendo Switch, PlayStation 4, and PC via Steam. Skullgirls Mobile is available on Android and iOS devices. Both Skullgirls 2nd Encore and the Season 1 Pass, which includes Umbrella, are on sale now on Steam.

Oni Dino
Oni Dino is a Japanese-English translator, localization editor, and podcaster. He has several video game credits and regularly translates columns from Masahiro Sakurai and Shigeru Miyamoto. When not knee-deep in a JRPG and wishing games had more environmental story-telling, he's attending industry events and interviewing creative auteurs to share their stories.