ReCore: Definitive Edition’s Eye Of Obsidian Sends Players To The Starving Sea

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Ahead of the ReCore: Definitive Edition’s launch this week, details going over exactly what will be added to this version of the game  have been released. We knew that T8-NK, a new Corebot, and an Eye of Obsidian adventure would be included. But now there is specific information going over all inclusions.

 

Eye of Obsidian is a chapter involving the Starving Sea. This is an entirely new ReCore: Definitive Edition region with dynamic sandstorms in its Shifting Sands area. It will have two overworlds and 10 dungeons. While there, Joule will be working with V1-0LT to explore this region. She can also find more Prismatic Cores, and access three new Energy Rifle modes.

 

Here is the full list of ReCore: Definitive Edition changes.

New Adventure

  • “Eye of Obsidian” is a brand new chapter in the ReCore story. Join the plucky Corebot, Violet, and journey into the permanent midnight of the “Starving Sea”, a previously unexplored region of Far Eden where ancient enemies plot their revenge on the last remnants of humankind!

New Companion

  • T8-NK Corebot (“Tank”)

New Areas to Explore

  • 2 New Overworlds
  • 10 New Dungeons
  • Dynamic sandstorms in Far Eden’s Shifting Sands regions. Brave the storms to defeat more dangerous enemies and earn more valuable loot.

New Weapon Modes

  • 3 new weapon modes for Joule’s Energy Rifle (switch to these instead of the charge shot)

Load Times

  • When dying, reload times for combat encounters went from 30-60 seconds to < 5 seconds
  • Restarting traversals and arenas are now instantaneous (was a load before)
  • Optimized Level/Area Load Times

Prismatic Cores

  • Added P-Cores for additional game play rewards and made them show up on the map from greater distances
  • P-Core requirements fixed to a single value for the entire E-Tower. (Once you’re in the E-Tower, you no longer need additional cores.)

The Map

  • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores)
  • The Map shows all visual parts of dungeon maps
  • Objective Markers improved
  • Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)

Fast Travel

  • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set their Companion Party Configuration without having to go back to the Sandcrawler
  • The player can now warp anywhere there is a Fast Travel node via the Map
  • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous
  • Added a few new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle)

Gear

  • All new AoK gear for all Corebots
  • Armor stats now make each Set vastly different from one another & the Perks have been refined and polished
  • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement

Combat

  • Improved the Combo Meter to encourage much higher combo amounts, with the ability to chain combos for a longer period of time.
  • At high combos (more than x10), the player now keeps some of the combo meter after using an extract!
  • Global weapon tuning, enemy health and damage balancing, and late game encounter improvements

General

  • Enhanced visuals (increased resolution and HDR support)
  • 20 New Achievements and 500 gamerscore.
  • Increased level cap from 30 to 40
  • 4 new bosses and Tank challenges
  • Various UX and Feedback fixes (Core Pulling HUD, Combo Counter feedback & wordsmithing, menu navigation)
  • Audio for pickups, combat feedback, rewards improved
  • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable

ReCore: Definitive Edition releases on August 29, 2017 for the Xbox One and PC for $19.99. Those who own ReCore will receive a free upgrade to its Definitive Edition.


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