Fractional Gamesā Amnesia: The Bunker is terrifying. There’s no two ways about it–itās downright frightening. Thatās just the way it should be. This is a game designed to scare you, and it does a great job of that. It wastes very little time getting you there too. Youāre taught everything you need to know right out of the gate, then thrown directly into the thick of things.
Following a short tutorial-slash-story-lead-in area, you wake up in the titular bunker. Itās dark, itās quiet, and you just know that somethingās not right. A little looking around will net you a flashlight to help you see, a revolver with not a whole lot of bullets, and the knowledge of just what you need to do to get out. But you also encounter a man-killing beast that seems to have made its home in the bunker. It takes your friend, and chances are youāre next. The setup for just what brand of horror this game is going to bring is very quick and plenty creepy.
What really gives Amnesia: The Bunker its sense of creepiness, however, is the ambience. The game is in first-person perspective, so you can only see whatās directly in front of you. Itās also very dark outside of the little bit of light provided by your dynamo flashlightāthe noise from which attracts the beastāand the difficult-to-keep-active generator, further limiting your vision. Even the setting itself, a World War I bunker, helps to create a sense of claustrophobia.
Then thereās the audio, which is by and large where the game excels. Thereās little in the way of a soundtrack, which allows you to really focus on the noises both around you and coming from you. Youāll hear machinery running, the beast moving and even breathing in the walls, and hungry rats feeding on bodies. Your footsteps echo down the hallways, charging the dynamo flashlight risks calling the beast to you, and even just moving objects around creates noise. Sometimes youāll accidentally step on a piece of wood or bump into a chair, and the sound of it will send your heart rate skyrocketing. At one point shortly after being left to my own devices, I remember hearing the beast snarl from very nearby. The sound of it, mixed with everything else going on around me, spooked me so bad that I immediately closed the game to catch my breath. It’s just that well done. Sure, itās more or less the type of sound design youād expect from a horror game, but thereās definitely something to be said about really nailing down the basics and getting them really, really right. Theyāre the basics for a reason, after all.
The gameplay is another element that doesnāt try to do more than it has to. There are no fancy, over-the-top special mechanics, but thereās no need for them because thatās not the focus. You have controls for all your necessary functions, including a button dedicated to handling your flashlight and ways to peek around corners, and thatās about it. Youāre given what you need and nothing more. Admittedly, though, I did find the controls to be a bit clunky and unwieldy. I get that theyāre supposed to make you feel immersed, and to an extent they do, but I donāt know that I was ever able to open a door without a bit of a struggle. At times, they felt more frustrating than immersive.
The story in Amnesia: The Bunker also leaves something to be desired. Itās not particularly bad or anything, it just feels lacking. Itās told almost entirely through things like notes and photos scattered around the bunker, and through them, you piece together how it got into its current state. Yes, itās a good and fitting way to tell the story here, but it could stand to be fleshed out a little more. Itās not strictly necessary since the story is very much not a focal point, but given how much this game values immersion, having that extra depth would really help on that front.
At its core, Amnesia: The Bunker is a game of trial and error. You will make mistakes, and you will be punished for doing so. But thatās exactly the point, and itās part of what makes the game as good as it is. Rather than death itself, itās the anticipation of it that makes you scared. You know the beast is near, and you know itās coming, but you donāt know exactly when. Inevitably, you’ll make a mistake, which is when the fear really kicks in. Youāll hear it. Youāll feel it in your gut. But you use it as a learning experience. You change up your tactics, explore a little more, and use hope you do better on your next attempt. And all the while, you know that you are very much in danger.
Amnesia: The Bunker exists for one purpose and one purpose only: to terrify you. It isnāt here to be groundbreaking, it isnāt here to flip any scripts, itās just here to instill fear. And it does an incredible job of that. The stage is set from the second youāre left to your own devices, and it only gets worse as you progress. Itās the kind of game that makes you want to put on a pair of nice headphones and turn off the lights to immerse yourself, then make you regret that decision for all the right reasons. Thereās definitely room to improve on certain things, particularly when it comes to the story and controls, but itās a very solid game that any horror fan should play. If youāre looking for something thatāll scare you, you will absolutely find it here.
Amnesia: The Bunker is available for the PC.
Left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, itās up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out alive. PC version reviewed.
Amnesia: The Bunker mostly sticks to the horror game basics, but it uses those basics to the fullest, creating a massively terrifying game.
- The ambience, especially the sound direction, really carries the horror.
- Some of the controls are hard to get the hang of.
- For the optimal experience, use headphones and play in a dark room. Thank me later.