Remnant: From the Ashes was one of those games that might not have been flashy or groundbreaking, but it took a few nice ideas and mixed them into something very playable. With plenty of encounters, lore tidbits, and secrets for those willing to dedicated a bit more time to it, it was a grand time, especially in multiplayer. It’s pleasing, then, that Remnant 2 has taken those same elements and expanded them, adding more ingredients to an already successful recipe. It’s not perfect and still more derivative than original, but anyone able to put some time in will find a replayable and rewarding game that only gets better with friends. At its core, Remnant 2 is a third person shooter with Soulslike and roguelite elements. You travel through levels and dungeons killing enemies, looting chests and resting at crystals. The best rewards, like weapons or mods, are usually earned from bosses or other encounters, including puzzles of varying difficulties. A lot of them are impressively varied; I’ve found a parasite boss that can most easily be damaged when running from host to host, a gauntlet that had us following a descending crystal down a long underground spiral and one puzzle involving manipulating a giant orrery-like device with symbols based on the indigenous mythology. Sometimes defeating a boss a certain way, like breaking a certain part or not killing an certain minion, will result in alternate loot too. All this adds up to a juicy amount of replayability.
Performance-wise, the game ran at a pretty crisp 60 fps on my AMD Ryzen 5 5600X processor and a Nvidia RTX 3060 GPU, though in a few very effect heavy areas it could drop all the way to 20. There is also the issue of crashes, which while not common did happen and sometimes consistently. One boss in the Labyrinth area would kick any multiplayer guests back to desktop every time, though there were a few crashes where the cause was less obvious. Remnant 2 also has a fair few bugs hanging around, like one instance when entering a boss arena instantly gifted me one of the rewards for beating it, or when what I thought was a puzzle was actually just a key item not spawning in. Luckily you can use the option to reroll your campaign or adventure to avoid critical path-blocking glitches, but losing any progress to bugs is always irritating. A short while into the game you get to choose a starting archetype, Remnant 2’s version of classes, and after reaching a certain point you gain the ability to equip a second one. While they all have their place, certain classes end up vastly easier to use than others, especially if you’re playing solo. The Handler and Challenger have ways to revive themselves, and the Medic has a powerful heal that can pair with tankier classes to become incredibly resilient. The Hunter, however, struggles with a huge lack of survivability. As part of a team they can put out huge damage and extend their own powerful buffs, but on their lonesome their only real defence is killing foes before they reach you, making them difficult to recommend to solo players.Review: Remnant 2 Expands on Its Predecessor’s Strengths
Remnant 2
7
Solid gunplay and varied encounters make this Roguelite Shooter RPG a great time with friends, but slightly frustrating to play solo.
Food for Thought:
- I miss the first game's earth-bound starting levels, they made it feel more impactful when the game jumps to full sci-fi.
- Picking Hunter for my first class was a mistake. Don't be like me, pick the dog class instead.
- The elf planet wears it's Bloodborne influence on its sleeve. They even have the part where losing to a certain enemy brings you to a secret area!