Here’s the latest from Kawazu-san on Twitter:
“At the moment the main work is debugging, but it’s also the period of conflict that comes from the desire of wanting to put in elements that haven’t been added in yet. If we are to keep on adding elements, the game would take an eternity to complete, so it’s necessary to make some cuts. Although this is a usual thing, it’s always difficult.”
SaGa Scarlet Grace is expected to release in Japan sometime in 2016 for PlayStation Vita.