Games can go through multiple iterations as they work their way to a finished product. Platinum Games’ Hideki Kamiya, Director of Scalebound, has revealed the title once had quite a different front-person for players to identify with. To be specific, the hero was once a heroine.
In an interview with GameSpot, Kamiya noted that Platinum Games has wanted to make Scalebound since 2006. Back in the early days, this game looked quite different. Instead of a hero named Drew who bonded with dragons, there was a little girl who worked well with dinosaurs. The idea was for a Wii game where the Wii Remote would direct the dinosaurs.
After Bayonetta was released, Scalebound changed again. The heroine became master of dragons, rather than dinosaurs. But Kamiya said he wanted the player character to be more active in the game, instead of a figure just directing the dinosaurs. So after The Wonderful 101, the girl became the more capable Drew.
Scalebound will be a Xbox One exclusive. It currently has a 2016 release window.