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Square Enix shared their third installment of I am Setsuna’s Q&A series with the developers. This time they talk about how they came up with its story, CGI, internal reception, and future plans.

 

The interview features director Atsushi Hashimoto, art director Jun Suzuki, as well as Usuke Kumagai who handled the English version as well as the PC version as its director.

 

I am Setsuna is available for PlayStation 4, PlayStation Vita (in Japan), and PC. Check our previous reports for the first and second parts of the Q&A series.

Sato
Gamer, avid hockey fan, and firm believer in the heart of the cards. Editor-in-Chief @Siliconera

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