Following the details on Shin Megami Tensei IV: Final’s story and characters that we reported, this week’s issue of Famitsu magazine also features an interview with the game’s producer Kazuyuki Yamai, who shares additional details. [Thanks, Hachima.]
During the interview, Famitsu asks about how the plans started for Shin Megami Tensei IV: Final.
“We were wondering if there was anything we could do that’s characteristic of Maniax [makers of the enhanced version of Nocturne with Dante, and also Shin Megami Tensei IV] and as we investigated on what could be done, we realized that we just wanted to make a completely new title, and the development started there,” says Yamai.
“’Let’s use this occasion to make everything clear’—those are the thoughts that went into this title, and that’s why we put ‘Final’ in it.”
Yamai then goes on to explain the game’s two major points. One is what he says is the necessary “reality” that shows mankind at their limited state. The other is that since it’ll be a simple RPG [as far as gameplay goes] they want to have the players step into its ambiguously told story. To put it simply, the theme will be about “should I bond with, or kill them all?”
Famitsu asks about the appearance of Navarre in Shin Megami Tensei IV: Final.
“We wanted to see him in again, and we expect that he’ll be able to expand on the drama, so we decided to have him make a reappearance,” responds Yamai.
“We’ve looked through plenty of fan feedback from Shin Megami Tensei IV, and implemented all the improvements possible. Everything from key input to conversing with demons has been either revamped or improved,” continues Yamai.”
He concludes, “we’ve been focusing on every nook and cranny to work on our goal of making it the number one RPG for the 3DS. And the game will also have content that will make it enjoyable without any problems for even those that have yet to play Shin Megami Tensei IV.”
Shin Megami Tensei IV: Final will release in Japan in February 2016 for Nintendo 3DS.