Sin & Punishment: Star Successor Played With Nintendo Power


Beating Sin & Punishment: Star Successor without crediting through the game is tough, but getting a high score on the international leaderboards is a much more daunting challenge. The trick to Sin & Punishment: Star Successor’s scoring system is blasting through enemies and commanders (read: bosses) without getting hit. Each time Isa or Kachi take damage the point multiplier drops. You can bring the multiplier back up by chaining enemies, but it only rises 0.1% for each enemy shot down.


Keep that in mind while you watch this video where a member of the dev team runs through the first level of Sin & Punishment: Star Successor.



Want to know more about Sin & Punishment: Star Successor? Read our impressions of the Japanese version.

Siliconera Staff
Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious camel.