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Sonic Racing: CrossWorlds Godzilla Stage and Cars Are a Good Kind of Goofy

Sonic Racing: CrossWorlds Godzilla Stage and Cars Are a Good Kind of Goofy
Screenshot by Siliconera

The Sonic Racing: CrossWorlds Season Pass Two gets absolutely ridiculous when it comes to crossovers, and Sega kicked things off with a Godzilla Pack. When I heard about it, I was a little concerned how it might fare compared to the other add-ons planned for this latest run. After all, there are no additional racer characters in this batch. After messing around with vehicle customization, racing on the Godzilla Escape course in single player, and taking part in the Festival associated with the collaboration, it really feels like a delightfully goofy addition to the game.

First, all the Godzilla series machines based on kaiju in Sonic Racing: CrossWorlds look great in-game regardless of color scheme and feature some appropriate and silly models. We get the Boost-type Mothra Surf Extreme Gear and the Power-type Godzilla Cruiser and King Ghidorah Coupe machines. The default versions of these look good. They’re fun in any color. For example, I’ve been using the Godzilla Cruiser in the Hatsune Miku paint color scheme and then putting her as the driver of the vehicle. (It’s pretty good.) Getting these vehicles gives you the front, back, and tire parts for each one, which is a lot of fun for mixing and matching. (Godzilla looks better with the back part for the King Ghidorah car than King Ghidorah with Godzilla’s rear legs and tail.) I also feel like the Godzilla Cruiser has some Pokemon Scarlet and Violet Koraidon energy with the design. 

While I do love the absurdity of the crossover machines, the Godzilla Escape course in Sonic Racing: CrossWorlds is somehow even better. Part of this is because of the back it isn’t just the kaiju wrecking some random metropolis. It seems like we’re seeing the king return to Station Square from the Sonic the Hedgehog x Godzilla IDW comic by Nick Marino and Jack Lawrence. It really is like dealing with an invasion, with the course starting by us seeing the monster in the distance with planes flying in for a confrontation. We see the heat ray blast multiple times, including when our vehicles fly past the character’s face. At times, we’re racing on the city streets while trying to avoid being underfoot. It’s very active, dynamic, and on-theme. “Escape from the City” plays while this happens too, which is another great choice.

It’s also one of the always-present options during the current Godzilla-themed Festival. That runs until November 15, 2026. As usual, participating and earning points through certain actions nets you decals and cosmetics that you can use when playing like logos, character imagery, and so on. Players are sorted into Godzilla, King Ghidorah, and Mothra teams. It’s a handy showcase for sure. Especially since it also means seeing the paint color schemes associated with the three kaiju. 

The Sonic Racing: CrossWorlds Godzilla features some pretty smart design choices that result in some goofy fun when the kaiju hit the courses. Godzilla escape is a great track with a fantastic soundtrack thanks to effective use of “Escape from the City.” The monster-themed vehicles are also silly and can be even more absurd (in a great way) when mixing and matching different elements to customize them. It’s a solid crossover and good start to a new season pass.

Sonic Racing: CrossWorlds is on the Switch, Switch 2, PS4, PS5, Xbox One, Xbox Series X, and PC, and the Godzilla Pack is available on all platforms. 

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Jenni Lada
About The Author
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.