Star Wars Jedi: Survivor is the kind of sequel that takes a good game and adds more. Of what? Of everything. More characters, more powers, more side activites and collectables. Being able to build upon the characters, mechanics and engine tech established by the first game has allowed developer Respawn to go fairly wild with new additions but, like an ageing Lucrehulk battleship lying in a swamp, Survivor begins to strain under its own weight. For the uninitiated, Star Wars Jedi: Survivor is a third-person action-adventure game by Respawn Entertainment and a sequel to 2019’s Jedi: Fallen Order. Jedi Knight Cal Kestis returns as the protagonist, having made peace with his trauma in the previous game just in time to receive a whole load more. Lightsaber combat and environmental puzzles make up the bulk of the gameplay, with collectable hunting providing a motivation to revisit previous levels with new abilities, metroid-vania style. Chasing collectables usually rewards cosmetics or one of several currencies to buy them, or else additional skill points to develop Cal’s combat abilities. Those who passed on the first game might wonder if it’s necessary to start this one, and generally the answer is no. While the recap cutscene is a little disjointed, most of the details can be picked up either from context, conversations or the game’s lore encyclopedia. However, if you’re interested in this game at all, you might as well play them in order, since Survivor is mostly more of what Fallen Order did well.
Lets address the Bantha in the room: performance. If you’ve followed the game at all, or perhaps even if you haven’t, you’ve likely heard of the huge performance issues many have had with the game. Performance was bad enough that Respawn and EA felt compelled to release a statement. Mercifully, I was spared any significant performance issues and the game ran at a pretty consistent 60 FPS on an AMD Ryzen 5 5600X processor and a Nvidia RTX 3060 GPU, likely helped by the post-launch patches. That said, friends and colleagues have still had significant issues with machines both more and less powerful than mine, so be aware that the game’s technical problems are far from fixed. What I have encountered, however, are lots of bugs and glitches. Scrambled texutres, weird pathing to interactables and misaligned props. Several dramatic entrances or flourishes were somewhat ruined by props popping in and out of position and scenes handling an important macguffin were undercut by said macguffin floating an inch out of a character’s hand, no force tricks required. There was the time I force pushed a stormtrooper through a locked door once, nearly locking me from progressing since doors cannot be unlocked during combat, or the time enemies just declined to spawn into the area, leading to many non-sequiter lines about imperial patrols when there were no patrols to be seen. Some kind of advanced stealth tactic, I suppose. When it works, however, the combat is a lot of fun. Blaster bolts rebound off your saber with satisfying force, a single swing cleaves weaker foes in twain and throwing armored thugs into Star Wars‘ ubiquitous bottomless pits will never not be a thrill. Most fights against grunts and ranged enemies ask not can you beat them but how do you want to beat them. A fight is a canvas and your array of lightsaber styles, force powers and acrobatics are the paint. The tougher melee enemies and bosses, however, can sometimes be less enjoyable. One-on-One fights work well enough, with the parries, blocks and pattern learning reminiscent of a soulslike, but when multiple melee foes gang up on you it falls apart somewhat. They tend to attack all at once, leaving few openings to attack and many of the tougher foes are resistant to your crowd-controlling force powers. Unblockables come thick and fast, with no warning for off-screen attacks and you can still take damage while knocked down. It becomes less like a Souls game and more like the Arkham combat system, but without the tightness of control that either of those games have. It ends up feeling sticky and sluggish, especially compared to recent titles like Wo Long.
Star Wars Jedi: Survivor Shows More Can Be Less
Star Wars Jedi: Survivor
7
Star Wars Jedi: Survivor is a fun game packed with things to do, but that scale ends up to the detriment of telling its story.
FOOD FOR THOUGHT
- A good amount of bizarrely named Star Wars creatures, my favourite being the majestic Spamel.
- The map highlighting locked doors and obstacles for you to return to later is a godsend.
- Battle droids and their dorky chatter are way too endearing. Please stop making me slaughter them.
- The Shattered Moon reminds me of some of my favourite Ratchet and Clank levels.