Square Enix released an interview with Stranger of Paradise: Final Fantasy Origin Direct Daisuke Inoue. The interview reveals several development details as to how Team Ninja adjusted and created Stranger of Paradise. This includes various gameplay systems, and what the team used as a reference to create the Chaos Shrine. In the interview, Inoue reveals that the team managed to find a point of reference for the Chaos Shrine in NES-era artwork created by Yoshitaka Amano for Final Fantasy.
Additionally, the interview breaks down how the team managed to make Tonberry encounters feel stressful in an action title. They thought of various ways to throw players off-guard and to create a sense of tension by allowing it to warp directly to players. Other combat systems are detailed as well. This includes the enemies the development team chose to use in the Chaos Shrine as an introduction to various gameplay mechanics.
Lastly, Inoue reveals the various iterations the Chaos Shrine went through visually due to player feedback. He states that criticism of the Chaos Shrine being too dark led to the development team making the area brighter. Inoue also mentions that the team watched streamers play the game to determine what elements were not clearly communicated through level design.
Stranger of Paradise Final Fantasy Origin is available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC. You can read our review here.
Published: Apr 7, 2022 06:00 am