Before I joined its final closed beta, I knew very little about Genshin Impact, the new game from Honkai Impact 3rd developer miHoYo, other than that Chinese gamers were mad at it. At Chinajoy 2019, an angry fan of The Legend of Zelda: Breath of the Wild publicly destroyed a PS4 console, accusing miHoYo of copying mechanics and features from the landmark Nintendo release. Now, after having experienced the game for myself and spent a few hours in Mondstadt and Liyue Harbor, I partially–just partially—-have to agree with the angry fan. It really feels like miHoYo did copy Breath of the Wild. Except, I’m not mad at all about that. I’m having a great time because, as it turns out, cribbing key features and structural elements from one of the the best open-world games released in years is sometimes a good move. And while miHoYo itself has been quite public about its appreciation for Breath of the Wild, the level of inspiration in Genshin Impact borders on brazen. Genshin Impact‘s massive, brightly colored environments and constantly windblown grass is one thing, but the most apparent similarity leaps out when you climb up a vertical surface, your endurance limited by your stamina, and upon reaching the top, leap off and deploy your glider. Other possible callbacks abound, from unmarked environmental puzzles to one of the most common enemies being a scattered tribe of cheeky, goblin-like baddies. Nintendo should be flattered.
But Genshin Impact, thankfully, is no mere clone. While its surface-level similarities are impossible to ignore, deep down it’s quite a different game. For one, it’s got a lot more story. Where Breath of the Wild generally kept things low-key, thriving on an atmosphere of solitude, Genshin Impact packs in plenty of NPCs, dialogue, cutscenes, and story quests. Every playable character has their own bespoke storylines, separate from the main narrative and featuring different activities. One quest had me searching for buried treasure around the map based on clues from an old document. Another involved an aerial checkpoint race. A main story mission even surfaced a brief on-rails shooting sequence for an early encounter. And where Breath of the Wild revels in its free-form, sandbox nature and physics playground, Genshin Impact founds its moment-to-moment play on wide exploration and combat. Every character plays differently, and players can assemble a party of up to four, with each accessible at any time. You can mix and match characters’ elemental affinities for bonuses, and elemental interactions are a major part of dealing with various enemies. Are those monsters standing in a pool of water? Try using lightning witch Lisa’s electric bolts, which will cause damaging sparks to arc between them. The ice-element swordsman Kaeya can also use his cone of cold to temporarily freeze water, allowing you to stand for a few seconds on the surface. Much like Honkai Impact 3rd, swapping between characters to change up their attacks quickly becomes second nature, and keeps the combat from getting old. My current favorite character is the Monstadt Knight Amber, who can snipe with her fire bow and summon a cute, dancing, exploding bunny doll. Genshin Impact is also much less shy about leaning into RPG-like progression systems. You can upgrade your weapons, accessories, character stats, and talents using a number of resources acquired from the world. Enemies show their level and a large level difference between you and your foe will make for a difficult (or impossible fight). There are even multiple kinds of leveling progression. Character levels are restricted to individual characters, adventurer levels unlock quests and perks, and world levels scale up the enemies and combat encounters.
- Tevyat
- Kaeya
- Lisa
- The Traveler
- The Adventurer Guild
- Amber
- Jean
- Mondstadt
- Liyue Harbor
- Key Art
- The Knights of Favonius
- Liyue Harbor
- Genshin Impact
- Genshin Impact
- Lisa’s Lightning
- Venti
- Domain
- Tevyat
- Liyue Harbor
Genshin Impact Jean