Wii

The Last Story Battle System Somewhat Described

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    Attention, or better put your enemy’s attention, appears to play an important role in The Last Story. “Producing order from chaos. Or dragging ordered enemies into chaos,” the director opens. Enemies have a clear line of focus identified with a pointer. The pointer’s direction tells you if they are targeting your mages while they are preparing a spell. The color of the pointer identifies the class of soldier such as warrior or wizard.

     

    Players can disrupt this order with a command called gathering. When you use gathering an enemy’s focus changes from their target to you. This way you protect your, presumably weaker, mages.

     

    Storyboards offer a visual explanation of the pointer/gathering system. A sword bearing character dashes into the open to draw attention while a mage infuses his sword with magic.

     

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    Siliconera Staff
    Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious camel.

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