Komachi, Towa, Kagura, and chakra cannon wielding Bando from Naruto: Clash of Ninja Revolution 2 will be back as playable characters in Clash of Ninja Revolution 3. Tomy confirmed their original characters for the game with this jutsu exhibition trailer.
Not sure who they are? Here are brief bios of Tomy’s custom characters.
Kagura is a tricky character who uses wires to subdue her opponents. One of her new abilities for Clash of Ninja Revolution 3 is that her swinging wires can be chained one after another up to three times to swing back and forth across the screen. Her forward strong attack is also really handy; it latches a wire to the enemy’s feet and then pulls them up and into the air for juggling opportunities. Her down strong attack is useful as well, as it tracks the enemy, causing wires to erupt upwards from underneath her target. It can track running enemies or cause a good amount of damage to a grounded opponent.
Bando’s signature moves are compliments from his chakra cannons. He has two types of cannons: fire and electricity. The electrical cannon is especially dangerous; it subdues enemies for a short time, making it easy for Bando to come in close for his heavy, high-damage melee attacks. His secondary jutsu is also extremely useful. Once activated, he has super armor that eliminates all block stuns, making it even easier for him to move in to attack.
Inked with special powers, Towa’s arm tattoo extends to attack opponents. He can activate "claws" from this tattoo with the back strong attack, which gives him a slightly different move set and makes his attacks do more damage. One of his coolest abilities is that he can activate a tattoo drill with his forward strong attack. It’s a heavy forward moving attack that takes up quite a bit of space and helps Towa control movement on the playing field. Towa also has a handy secondary jutsu in which he extends his tattoo into a gigantic baton and makes a big swipe, which will hit most everything on the screen.
Komachi uses the senbon needles in her hair to attack her enemies. Using strong attack in the air will make her throw the senbon down at her target. However, if strong attack is held instead, the senbon will hover in mid-air until released. This technique drains chakra, but Komachi can continue to fight while strong attack is held, making it a nice addition to a combination move, or a quick defense against a substitution jutsu by the enemy.