Seiken Densetsu 3, or Trials of Mana, is famous for its many unique bosses and its lines upon lines of dialogue. Square Enix producers Masaru Oyamada, Shinichi Tatsuke, and co-producer Naofumi Takuma talked about working on Trials of Mana in the latest issue of Famitsu magazine.
Here’s a tidbit from the interview:
Famitsu: Seiken Densetsu 3 has many bosses. Was it difficult to bring out the characteristics of each boss?
Shinichi Tatsuke, Producer: “The on-site planners thought about the gimmicks for the bosses, and Takuma (Co-producer Naofumi Takuma) took comprehensive direction for it. Thanks to the hard work of the planners the game has a new kind of appeal with the manny boss patterns.
Masaru Oyamada, Producer: “Even the bosses that stayed in fixed positions in the original game are moving about in the battle areas for the full remake version. It was a lot of work making sure we didn’t ruin their image. The form of the Benevodons follow the original version, but their characteristics have been further improved through action, so please check it out.”
Famitsu: I was surprised to see so much dialogue among party members in the demo. Just how much dialogue is there in the full version…?
Shinichi Tatsuke: There are many dialogue patterns. Even if you were to have the same party members, the dialogue content varies based on who is the main character, the party member #1, and party member #2. In addition to dialogue that you can only hear with certain party setups, there are some you can only hear with parties that consist of only boys or only girls.
Masaru Oyamada: “There’s an enormous amount of dialogue, and it was a lot of trouble checking for inconsistencies [laughs]. For example, it would be strange if something gets mentioned in a party conversation before it happens in the main story.”
Trials of Mana will release for the PlayStation 4, Nintendo Switch, and PC via Steam on April 24, 2020. The remake will include new Tier 4 classes, a New Game+ mode, and more that you can check out here.