Today, we’re going to be exploring a video game set in a post-apocalyptic world. In this game, a young girl has to survive in a toxic environment. It’s one full of lethal, fungal spores that have overtaken humanity and turned most remaining life into monstrous horrors. No, not that one, the other one! Nippon Ichi Software’s Void Terrarium is a curious sort of genre hybrid, taking a Mystery Dungeon-inspired romp and injecting it with a virtual pet mechanic that adds a new survival layer. It seems stressful at first, but as someone who usually runs away from survival games, Void Terrarium uses the pet thing as more of a framing device in a way that results in a more fun and compelling loop than I expected. As I alluded to in that corny intro, Void Terrarium is set in a post-apocalyptic world. A virus-like fungus threatened humanity enough for a global effort to move underground. Despite a massive network of tunnels and laser-targeted technology, something happened and the spores got into the subterranean infrastructure and took down the whole species. The game starts as an old service robot is sparked back to life and uncovers what may be the last remaining human in a light bulb-shaped life support room. With the help of a surviving AI system, “Robbie” works to keep this little human girl alive and convert the space into a livable terrarium. Robbie has to go spelunking in ever-changing ruins to look for supplies and resources, then brings them back to feed, entertain, and provide comfort for Toriko.
When you’re out in the “void,” gameplay is a pretty straightforward Mystery Dungeon-style experience. This isn’t an officially-branded Chunsoft joint of course, but the fundamentals are the same. It’s turn based, procedurally-generated, and thoroughly unforgiving. NIS’ Mystery Dungeon-likes have previously been more on the friendly side, and Void Terrarium has no problem killing your ass in a few seconds. It’s also a more traditional roguelike, in that you lose your EXP levels every time you exit a dungeon. However, while you are racing against time when it comes to taking care of Toriko, there are key mechanics that help give Robbie a fighting chance. Progress isn’t entirely temporary. As you explore, you’ll pick up random items and tools as you might expect. Once you die or leave, everything in your inventory gets ground down into one of a few resource categories. Those then get turned around into a simple crafting system that lets you open more options for Robbie, and decorations/upgrades for Toriko’s living space. Each new item you craft comes with a permanent bonus either to Robbie’s stats or Toriko’s constitution. So while things seem daunting at first, once you get your loop and home base built up to a certain degree, you can really take on the dungeons with more confidence in tow. That said, you’ll still die if RNGesus deems it so. But if you found a blueprint or important item along the way, you still get to keep it!
Review: Void Terrarium’s Mystery Dungeon/Virtual Pet Hybrid Makes a Compelling Loop
void tRrLM(); //Void Terrarium
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Food for Thought
- The rat at the beginning of the game is a damn hero.
- Try not to overthink anything, especially early on. The game wants you to succeed!
- What's the deal with mushrooms and human extinction?