imageFeelplus, the studio behind Ju-On: The Grudge, had plenty of options with the Ju-On license. Instead of making something predictable, like a survival horror game, they went into the brave new world of haunted house simulators.

 

Why didn’t Feelplus make a traditional Ju-On game? We asked them.

 

“We had doubts of making a traditional horror game were the player goes and defeats the enemies to advance, especially in Ju-On,” said Makoto Chida, Project Manager at Feelplus. “During the development process, we tried implementing more puzzle-solving or actions elements but it actually made it too agile. 

 

Interesting. I understand that having a family going Ghostbusters on the curse wouldn’t fit the story, but a puzzle packed version with more action elements may have had more appeal than a haunted house simulator. Check back tomorrow for the full interview with Chida.

Siliconera Staff
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