<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: God Eater Off To Strong Start, Livly Garden Withers</title> <atom:link href="http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608989</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Mon, 15 Feb 2010 21:29:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608989</guid> <description>I hope Versus would turn out well too and Noctis and the girl would be more interesting than just having nice hair :), but I&#039;m keeping my expectations low after the last 3 FFs to avoid disappointment.  I&#039;m actually not a big fan of KH, the story lost me, gets too pretentious sometimes.&lt;br&gt;&lt;br&gt;The thing is I was really hyped for 13 precisely because the same people from X were behind it (well, maybe it was more of the X-2 team), from the trailers it looks like it could do no wrong.  But I actually didn&#039;t feel X was linear because I was so invested in the story and the chars, I was w/ them on every step of their journey and they grew on me, I didn&#039;t want the game to end and felt sad parting w/ them, and I would go back to replay several times to relive those memories.  Not to mention the locations on Spira were so exotic and left such an impression on me (and people playing Blitzball there and having Yevon as a religion, it was a breathing and living world), in contrast the world of Cocoon and Gran Pulse are as bland as you could get, w/ the history of its world being summed up in several paragraphs.  W/ 13, it&#039;s more like I couldn&#039;t wait till the game is done and say good riddance.  It&#039;s sad because I really want to like them more, just bad narratives and the chars aren&#039;t that fleshed out, by the end of the game you still feel like you don&#039;t know them very well.  &lt;br&gt;&lt;br&gt;They even have 3 short novels on the FFXIII official site as the prologue, if they were just somehow incorporated into the actual game in the forms of flashback and such, it would&#039;ve been rather different.  Now it&#039;s like the game itself is a botched attempt like you said, and they expect you to rely on the supplementary novels to fully grasp and enjoy the story.  &lt;br&gt;&lt;br&gt;I love Crisis Core too, but I think it works because we alrdy love those chars (other than Genesis/Gackt being like a deja vu of Sephiroth) and we were able to &quot;feel&quot; for them, like Zack&#039;s last scene *sniff*&lt;br&gt;&lt;br&gt;p.s. while Hamauzu&#039;s soundtrack is pretty good, I feel that w/ Uematsu&#039;s absence, the game lacked a certain personal warmth or magical touch, maybe that&#039;s why Sakaguchi and Uematsu get along w/ each other so well, they have a mutual understanding of each other&#039;s styles.</description> <content:encoded><![CDATA[<p>I hope Versus would turn out well too and Noctis and the girl would be more interesting than just having nice hair :), but I&#39;m keeping my expectations low after the last 3 FFs to avoid disappointment.  I&#39;m actually not a big fan of KH, the story lost me, gets too pretentious sometimes.</p><p>The thing is I was really hyped for 13 precisely because the same people from X were behind it (well, maybe it was more of the X-2 team), from the trailers it looks like it could do no wrong.  But I actually didn&#39;t feel X was linear because I was so invested in the story and the chars, I was w/ them on every step of their journey and they grew on me, I didn&#39;t want the game to end and felt sad parting w/ them, and I would go back to replay several times to relive those memories.  Not to mention the locations on Spira were so exotic and left such an impression on me (and people playing Blitzball there and having Yevon as a religion, it was a breathing and living world), in contrast the world of Cocoon and Gran Pulse are as bland as you could get, w/ the history of its world being summed up in several paragraphs.  W/ 13, it&#39;s more like I couldn&#39;t wait till the game is done and say good riddance.  It&#39;s sad because I really want to like them more, just bad narratives and the chars aren&#39;t that fleshed out, by the end of the game you still feel like you don&#39;t know them very well.</p><p>They even have 3 short novels on the FFXIII official site as the prologue, if they were just somehow incorporated into the actual game in the forms of flashback and such, it would&#39;ve been rather different.  Now it&#39;s like the game itself is a botched attempt like you said, and they expect you to rely on the supplementary novels to fully grasp and enjoy the story.</p><p>I love Crisis Core too, but I think it works because we alrdy love those chars (other than Genesis/Gackt being like a deja vu of Sephiroth) and we were able to &#8220;feel&#8221; for them, like Zack&#39;s last scene *sniff*</p><p>p.s. while Hamauzu&#39;s soundtrack is pretty good, I feel that w/ Uematsu&#39;s absence, the game lacked a certain personal warmth or magical touch, maybe that&#39;s why Sakaguchi and Uematsu get along w/ each other so well, they have a mutual understanding of each other&#39;s styles.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608986</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 15 Feb 2010 19:27:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608986</guid> <description>Could be, but I believe the difference is that TOV was already hauled as a very good game on the 360, and with a lot of extras added in, people were willing to double-dip. Whereas, not many liked SO4, and Squenix didn&#039;t even give that much reason to upgrade.&lt;br&gt;&lt;br&gt;As for EOE numbers, well, that just goes to show that people bought RPGs on 360 only because there was no other way to get them. If they are available to PS3 too, they&#039;ll get that version. Makes sense. By the way, isn&#039;t it the first true multi-platform RPG of the generation? I&#039;m not counting FF13 because that didn&#039;t come out for 360 in Japan.</description> <content:encoded><![CDATA[<p>Could be, but I believe the difference is that TOV was already hauled as a very good game on the 360, and with a lot of extras added in, people were willing to double-dip. Whereas, not many liked SO4, and Squenix didn&#39;t even give that much reason to upgrade.</p><p>As for EOE numbers, well, that just goes to show that people bought RPGs on 360 only because there was no other way to get them. If they are available to PS3 too, they&#39;ll get that version. Makes sense. By the way, isn&#39;t it the first true multi-platform RPG of the generation? I&#39;m not counting FF13 because that didn&#39;t come out for 360 in Japan.</p> ]]></content:encoded> </item> <item><title>By: thebanditking</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608981</link> <dc:creator>thebanditking</dc:creator> <pubDate>Mon, 15 Feb 2010 19:21:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608981</guid> <description>Though your last point should be your only point. Level-5 crafts fantastic games and all of their titles have a focused goal. Personally I think Level-5 could out do S-E in terms of game design and production value if given S-E&#039;s financial resources, perhaps Square will have them do FF15. ;p&lt;br&gt;&lt;br&gt;White Knight haters be damned, from what I played its a lot of fun, its actually quite good (so far). I actually can&#039;t wait to play their other PSP titles.</description> <content:encoded><![CDATA[<p>Though your last point should be your only point. Level-5 crafts fantastic games and all of their titles have a focused goal. Personally I think Level-5 could out do S-E in terms of game design and production value if given S-E&#39;s financial resources, perhaps Square will have them do FF15. ;p</p><p>White Knight haters be damned, from what I played its a lot of fun, its actually quite good (so far). I actually can&#39;t wait to play their other PSP titles.</p> ]]></content:encoded> </item> <item><title>By: thebanditking</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608985</link> <dc:creator>thebanditking</dc:creator> <pubDate>Mon, 15 Feb 2010 19:07:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608985</guid> <description>Could just be a slow seller. Also it&#039;s worth mentioning that SO a year old port had to compete with End of Eternity a new game from the same company, so I think the market was a bit torn. Still it could be like Eternal Sonata, which did not do so well despite a PS3 release in Japan. Though I have got to say ouch, to the End of Eternity numbers on 360.</description> <content:encoded><![CDATA[<p>Could just be a slow seller. Also it&#39;s worth mentioning that SO a year old port had to compete with End of Eternity a new game from the same company, so I think the market was a bit torn. Still it could be like Eternal Sonata, which did not do so well despite a PS3 release in Japan. Though I have got to say ouch, to the End of Eternity numbers on 360.</p> ]]></content:encoded> </item> <item><title>By: thebanditking</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608991</link> <dc:creator>thebanditking</dc:creator> <pubDate>Mon, 15 Feb 2010 19:00:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608991</guid> <description>IMO Versus needs to remain exclusive, at least until the initial release is completed. For a large scale RPG, focusing on one platfrom is the best way to go. Eternal Sonata, Tales of Vesperia, Lost Odyssey, even from a western perspective Mass Effect (PC versions not included) all seem to have benefitted from single platform development. The added pressure of a last min. platform or release change shifts focus from completing a project to getting it to run on another console. I don&#039;t worry about versus XIII&#039;s potential success as MGS4 did very well and Nomura&#039;s games/design seem to resonate well with Japan and the West.</description> <content:encoded><![CDATA[<p>IMO Versus needs to remain exclusive, at least until the initial release is completed. For a large scale RPG, focusing on one platfrom is the best way to go. Eternal Sonata, Tales of Vesperia, Lost Odyssey, even from a western perspective Mass Effect (PC versions not included) all seem to have benefitted from single platform development. The added pressure of a last min. platform or release change shifts focus from completing a project to getting it to run on another console. I don&#39;t worry about versus XIII&#39;s potential success as MGS4 did very well and Nomura&#39;s games/design seem to resonate well with Japan and the West.</p> ]]></content:encoded> </item> <item><title>By: thebanditking</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608988</link> <dc:creator>thebanditking</dc:creator> <pubDate>Mon, 15 Feb 2010 18:47:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608988</guid> <description>I agree with you on this, I want and expect more from the Final Fantasy name so PSP level graphics are not goign to cut it (though I did love Crisis Core). I dont see FFXIII as a waste of time or resources, but rather a bit of a botched attempt. Of course this doesn&#039;t surprise me as the FFX team which 13&#039;s is mosly comprised of was hammered for the same thing with FFX. Too linear, not enough towns or traditional gameplay. Not to mention that without Sakaguchi Square is a bit lost, I blame Yoichi Wada (Gooch likely left because he did not get along with this guy). Still I am hopefull for Versus XIII as Nomura and the Kindom Hearts (and FF7) team members seem to understand good RPG design, not to mention they will benefit from the feedback 13 is getting.</description> <content:encoded><![CDATA[<p>I agree with you on this, I want and expect more from the Final Fantasy name so PSP level graphics are not goign to cut it (though I did love Crisis Core). I dont see FFXIII as a waste of time or resources, but rather a bit of a botched attempt. Of course this doesn&#39;t surprise me as the FFX team which 13&#39;s is mosly comprised of was hammered for the same thing with FFX. Too linear, not enough towns or traditional gameplay. Not to mention that without Sakaguchi Square is a bit lost, I blame Yoichi Wada (Gooch likely left because he did not get along with this guy). Still I am hopefull for Versus XIII as Nomura and the Kindom Hearts (and FF7) team members seem to understand good RPG design, not to mention they will benefit from the feedback 13 is getting.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608983</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 15 Feb 2010 15:13:27 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608983</guid> <description>I don&#039;t believe so, no. In fact, if I remember correctly, the difficulty even scales depending on how many players you&#039;re playing with, which is nice. Don&#039;t quote me on that though...</description> <content:encoded><![CDATA[<p>I don&#39;t believe so, no. In fact, if I remember correctly, the difficulty even scales depending on how many players you&#39;re playing with, which is nice. Don&#39;t quote me on that though&#8230;</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608982</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 15 Feb 2010 14:55:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608982</guid> <description>Wait, does that mean DQ9 is easier than the previous games?</description> <content:encoded><![CDATA[<p>Wait, does that mean DQ9 is easier than the previous games?</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608987</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 15 Feb 2010 14:45:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608987</guid> <description>It could be that Squenix, being a more important publisher, has more decision power than Namco, and so was able to &quot;force&quot; Sony into just accepting the game without extras.</description> <content:encoded><![CDATA[<p>It could be that Squenix, being a more important publisher, has more decision power than Namco, and so was able to &#8220;force&#8221; Sony into just accepting the game without extras.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608980</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 15 Feb 2010 14:13:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608980</guid> <description>I wanted to throw this in to help highlight the difference between FFXIII and DQIX that I keep bringing up, since there seems to be some confusion as to what I&#039;m getting at: &lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.siliconera.com/2009/12/06/the-secret-of-dragon-quest-ixs-success/&quot; rel=&quot;nofollow&quot;&gt;http://www.siliconera.com/2009/12/06/the-secret...&lt;/a&gt;&lt;br&gt;&lt;br&gt;Basically, it seems like a lot more thought and planning went into DQIX&#039;s design, despite the fact that it&#039;s a portable game. They had a focus...a realistic goal that they wanted to achieve, and they executed on it. This an example of great, responsible game design. In fact, it&#039;s a trait that I find a lot of Level-5&#039;s recent games bear.</description> <content:encoded><![CDATA[<p>I wanted to throw this in to help highlight the difference between FFXIII and DQIX that I keep bringing up, since there seems to be some confusion as to what I&#39;m getting at:</p><p><a href="http://www.siliconera.com/2009/12/06/the-secret-of-dragon-quest-ixs-success/" rel="nofollow">http://www.siliconera.com/2009/12/06/the-secret&#8230;</a></p><p>Basically, it seems like a lot more thought and planning went into DQIX&#39;s design, despite the fact that it&#39;s a portable game. They had a focus&#8230;a realistic goal that they wanted to achieve, and they executed on it. This an example of great, responsible game design. In fact, it&#39;s a trait that I find a lot of Level-5&#39;s recent games bear.</p> ]]></content:encoded> </item> <item><title>By: moriken</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608990</link> <dc:creator>moriken</dc:creator> <pubDate>Mon, 15 Feb 2010 13:48:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608990</guid> <description>&quot;hoping to relive that old experience from 1-10&quot;&lt;br&gt;&lt;br&gt;Make 4-10 out of this...honestly, playing 1-3 nowadays is just not very fun, but 4-10 still is. I still need to buy a PS3 and I know I will play FF13 then, and I know I will be disappointed because it&#039;s no 6 or 10. And I know in the end I will have had some fun with it but not get the urge to replay it 5 years later, which is probably what you should expect, kinda like those big budget Hollywood blockbusters ^^</description> <content:encoded><![CDATA[<p>&#8220;hoping to relive that old experience from 1-10&#8243;</p><p>Make 4-10 out of this&#8230;honestly, playing 1-3 nowadays is just not very fun, but 4-10 still is. I still need to buy a PS3 and I know I will play FF13 then, and I know I will be disappointed because it&#39;s no 6 or 10. And I know in the end I will have had some fun with it but not get the urge to replay it 5 years later, which is probably what you should expect, kinda like those big budget Hollywood blockbusters ^^</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-608984</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 15 Feb 2010 13:43:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-608984</guid> <description>This is true, and it&#039;s a great point. I also didn&#039;t make any mention of a potential PSP port, which I&#039;m sure is something they&#039;ve got to be considering. My point was that in comparison to some of their other high-profile projects, XIII seems the weakest.</description> <content:encoded><![CDATA[<p>This is true, and it&#39;s a great point. I also didn&#39;t make any mention of a potential PSP port, which I&#39;m sure is something they&#39;ve got to be considering. My point was that in comparison to some of their other high-profile projects, XIII seems the weakest.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-597433</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Mon, 15 Feb 2010 13:29:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-597433</guid> <description>I hope Versus would turn out well too and Noctis and the girl would be more interesting than just having nice hair :), but I&#039;m keeping my expectations low after the last 3 FFs to avoid disappointment.  I&#039;m actually not a big fan of KH, the story lost me, gets too pretentious sometimes.&lt;br&gt;&lt;br&gt;The thing is I was really hyped for 13 precisely because the same people from X were behind it (well, maybe it was more of the X-2 team), from the trailers it looks like it could do no wrong.  But I actually didn&#039;t feel X was linear because I was so invested in the story and the chars, I was w/ them on every step of their journey and they grew on me, I didn&#039;t want the game to end and felt sad parting w/ them, and I would go back to replay several times to relive those memories.  Not to mention the locations on Spira were so exotic and left such an impression on me (and people playing Blitzball there and having Yevon as a religion, it was a breathing and living world), in contrast the world of Cocoon and Gran Pulse are as bland as you could get, w/ the history of its world being summed up in several paragraphs.  W/ 13, it&#039;s more like I couldn&#039;t wait till the game is done and say good riddance.  It&#039;s sad because I really want to like them more, just bad narratives and the chars aren&#039;t that fleshed out, by the end of the game you still feel like you don&#039;t know them very well.  &lt;br&gt;&lt;br&gt;They even have 3 short novels on the FFXIII official site as the prologue, if they were just somehow incorporated into the actual game in the forms of flashback and such, it would&#039;ve been rather different.  Now it&#039;s like the game itself is a botched attempt like you said, and they expect you to rely on the supplementary novels to fully grasp and enjoy the story.  &lt;br&gt;&lt;br&gt;I love Crisis Core too, but I think it works because we alrdy love those chars (other than Genesis/Gackt being like a deja vu of Sephiroth) and we were able to &quot;feel&quot; for them, like Zack&#039;s last scene *sniff*&lt;br&gt;&lt;br&gt;p.s. while Hamauzu&#039;s soundtrack is pretty good, I feel that w/ Uematsu&#039;s absence, the game lacked a certain personal warmth or magical touch, maybe that&#039;s why Sakaguchi and Uematsu get along w/ each other so well, they have a mutual understanding of each other&#039;s styles.</description> <content:encoded><![CDATA[<p>I hope Versus would turn out well too and Noctis and the girl would be more interesting than just having nice hair :), but I&#39;m keeping my expectations low after the last 3 FFs to avoid disappointment.  I&#39;m actually not a big fan of KH, the story lost me, gets too pretentious sometimes.</p><p>The thing is I was really hyped for 13 precisely because the same people from X were behind it (well, maybe it was more of the X-2 team), from the trailers it looks like it could do no wrong.  But I actually didn&#39;t feel X was linear because I was so invested in the story and the chars, I was w/ them on every step of their journey and they grew on me, I didn&#39;t want the game to end and felt sad parting w/ them, and I would go back to replay several times to relive those memories.  Not to mention the locations on Spira were so exotic and left such an impression on me (and people playing Blitzball there and having Yevon as a religion, it was a breathing and living world), in contrast the world of Cocoon and Gran Pulse are as bland as you could get, w/ the history of its world being summed up in several paragraphs.  W/ 13, it&#39;s more like I couldn&#39;t wait till the game is done and say good riddance.  It&#39;s sad because I really want to like them more, just bad narratives and the chars aren&#39;t that fleshed out, by the end of the game you still feel like you don&#39;t know them very well.</p><p>They even have 3 short novels on the FFXIII official site as the prologue, if they were just somehow incorporated into the actual game in the forms of flashback and such, it would&#39;ve been rather different.  Now it&#39;s like the game itself is a botched attempt like you said, and they expect you to rely on the supplementary novels to fully grasp and enjoy the story.</p><p>I love Crisis Core too, but I think it works because we alrdy love those chars (other than Genesis/Gackt being like a deja vu of Sephiroth) and we were able to &#8220;feel&#8221; for them, like Zack&#39;s last scene *sniff*</p><p>p.s. while Hamauzu&#39;s soundtrack is pretty good, I feel that w/ Uematsu&#39;s absence, the game lacked a certain personal warmth or magical touch, maybe that&#39;s why Sakaguchi and Uematsu get along w/ each other so well, they have a mutual understanding of each other&#39;s styles.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-597418</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 15 Feb 2010 11:27:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-597418</guid> <description>Could be, but I believe the difference is that TOV was already hauled as a very good game on the 360, and with a lot of extras added in, people were willing to double-dip. Whereas, not many liked SO4, and Squenix didn&#039;t even give that much reason to upgrade.&lt;br&gt;&lt;br&gt;As for EOE numbers, well, that just goes to show that people bought RPGs on 360 only because there was no other way to get them. If they are available to PS3 too, they&#039;ll get that version. Makes sense.</description> <content:encoded><![CDATA[<p>Could be, but I believe the difference is that TOV was already hauled as a very good game on the 360, and with a lot of extras added in, people were willing to double-dip. Whereas, not many liked SO4, and Squenix didn&#39;t even give that much reason to upgrade.</p><p>As for EOE numbers, well, that just goes to show that people bought RPGs on 360 only because there was no other way to get them. If they are available to PS3 too, they&#39;ll get that version. Makes sense.</p> ]]></content:encoded> </item> <item><title>By: thebanditking</title><link>http://www.siliconera.com/2010/02/14/god-eater-off-to-strong-start-livly-garden-withers/comment-page-1/#comment-597419</link> <dc:creator>thebanditking</dc:creator> <pubDate>Mon, 15 Feb 2010 11:21:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=61179#comment-597419</guid> <description>Though your last point should be your only point. Level-5 crafts fantastic games and all of their titles have a focused goal. Personally I think Level-5 could out do S-E in terms of game design and production value if given S-E&#039;s financial resources, perhaps Square will have them do FF15. ;p&lt;br&gt;&lt;br&gt;White Knight haters be damned, from what I played its a lot of fun, its actually quite good (so far). I actually can&#039;t wait to play their other PSP titles.</description> <content:encoded><![CDATA[<p>Though your last point should be your only point. Level-5 crafts fantastic games and all of their titles have a focused goal. Personally I think Level-5 could out do S-E in terms of game design and production value if given S-E&#39;s financial resources, perhaps Square will have them do FF15. ;p</p><p>White Knight haters be damned, from what I played its a lot of fun, its actually quite good (so far). I actually can&#39;t wait to play their other PSP titles.</p> ]]></content:encoded> </item> </channel> </rss>
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