This Week In Sales: Samurai Heroes And Hatsune Miku

By Ishaan . August 6, 2010 . 11:39am


Media-Create’s latest sales figures clearly show where the majority of Capcom’s Sengoku Basara fanbase is. They also apparently don’t care how “next-gen” a game is, considering that Sengoku Basara 3 is a Wii game essentially ported up to the PlayStation 3. The PS3 version outsold the Wii build by a wide margin.


Meanwhile, Hatsune Miku has been driving some sales of her own for Sega, while Wii Party and Inazuma Eleven 3 continue to go strong weeks after their debut.


The top-ten for the week of July 26th – August 1st is as follows:


Lw Tw Title Tw. Sales Sys. Publisher
New 01. Sengoku Basara 3 242,698 PS3 Capcom
New 02. Hatsune Miku: Project Diva 2nd 241,467 PSP Sega
01. 03. Wii Party 82,713 Wii Nintendo
New 04. Kamen Rider Battle: Ganbaride Card Battle Taisen 64,268 DS Namco Bandai
New 05. Sengoku Basara 3 49,821 Wii Capcom
New 06. Metal Max 3 46,954 DS Kadokawa Shoten
03. 07. Inazuma Eleven 3: Challenge the World! Spark / Bomber 34,049 DS Level 5
New 08. Ys vs. Sora no Kiseki: Alternative Saga 30,047 PSP Nihon Falcom
06. 09. PowerPros Baseball 2010 22,132 PSP Konami
04. 10. Fire Emblem: New Mystery of the Emblem – Hero of Light and Shadow 21,340 DS Nintendo


Outside of the top-ten, Fate/Extra dropped from #2 to #21 within a span of a week. Meanwhile, Idea Factory made their return at #35 with another otome game, S.Y.K.: Shinsetsu Saiyuuki Portable, for which you can view a trailer embedded above.


Sales data acquired from Media Create rankings.

  • nyoron

    I said to hell with my backlog and picked up SB3 (PS3) and Miku last week. Both are awesome.

  • malek86

    Yes! Go Miku!I’m surprised at the difference between the Wii and PS3 versions of Sengoku Basara. Heck, even a 360 version might have sold more. I suppose the PS3 version is better (online and stuff), but does that really justify such a difference? I guess the game simply has a bigger fanbase among Playstation gamers.Also, is that result good for Ys? It probably is, all things considered.

    • nyoron

      Neither version of Sengoku Basara 3 has online, just FYI.

      • malek86

        They don’t? So, uh, there isn’t any real reason to choose the PS3 version instead of the Wii version?Well, I guess Sony simply had too much of the fanbase, then.

        • nyoron

          I’ve heard that the PS3 version runs smoother during intense battles, though I haven’t played the Wii version to compare. Looks nice in HD too.

        • nyobzoo

          I’ve heard it a little bit more draw distance and a few more enemies on the screen on the PS3 version but other then that it’s the same tech. But it doesn’t really matter as the PS3 and Wii games are the same price in the US

          I’m going to get the PS3 version just so that when I finish with everything in the game I can go back and get trophies

        • THIS is exactly what I’ve been saying about Wii owners not buying games not made by Nintendo or named Dragon Quest/Monster Hunter. There are more Wii owners than PS3 owners, even if the PS3 has been beating the Wii for the last year or so, yet the numbers are not even close.

          This is why Tales of Graces got ported. Had nothing to do with Final Fantasy XIII or Tales of Vesperia. It had to do with the fact that Wii owners don’t buy most third party games. Period.

          • cowcow

            Wii owners are either zealous 1st party fanboys or unassuming fat soccer moms.

          • Let this serve as a stellar example of the type of comments that will get you banned on Siliconera. :)

          • To be fair, you can’t really expect an audience to care for a portfolio of third-party games that’s largely mediocre in quality. It’s like blaming PS3 and 360 owners for not picking up Dark Void or Bionic Commando. The difference being that the vast majority of third-party Wii games are worse than either of those. Consumers are entitled to good products, and our demographic, especially, can tell the difference between a good and bad game, regardless of what publishers advertise.In the case of Basara specifically, though, I’m sure it has more to do with where the fanbase has historically been than anything else.

          • malek86

            That said, it would be nice if they at least bought those few good games.

            Maybe they have been “burned” one too many times, and now they are reluctant to trust anyone who is not Nintendo. Can’t say I wouldn’t understand that, but the situation will never change if they go on like this.

          • Yeah, but on the PS3 (and keep in mind, I’m talking about Japan only), you had a game like Bayonetta, which the Japanese ate up. New franchise. Sure, a recognizable creator, but still not an established franchise. Same with Nier: Gestalt or Resonance of Fate.

            On the other hand, Tales of Graces, from a fairly established franchise, sold very poorly. I really cannot speak to the type of people who buy a Wii in Japan, because, obviously, I don’t know any, but it seems like they do not support even the good games the system has, which, in turn, cause less games to come out for it.

            I mean, it’s not that different in the States, really. The Wii fanbase will complain and complain that the PS3/360 are getting all the good games and then when they’re given something like, say, “Sakura Wars,” they find excuses not to buy it. I know they were upset about the lack of an English dub, but you know, maybe if they had bought it and showed that NISA could actually make a profit on the Wii, maybe they’d have more incentive to support it more strongly in the future. But instead, the system just keeps its stigma with the hardcore.

            When I say that I don’t think a game should be on the Wii, now, it’s not because of some fanboy loyalty to Sony or whatever. It’s usually because I don’t want to see companies I support losing money on an investment that isn’t going to pay off. It saddens me greatly to see that there won’t be any more “Sakura Wars” titles in the States and part of me can’t help but wonder if had NISA stayed with just the PS2, would the sales have been more palatable overall?

          • (again, can’t reply to below comment so replying to earlier one)

            It’s very much a chicken and egg situation. For three years, the vast majority of third-party Wii games were utter tripe. Like you pointed out yourself, Bayonetta is by creators that have a reputation. That kind of faith amongst your fanbase is vital to selling a product. Similarly, I could point to all those Sonic games that did performed well on the Wii, regardless of quality. People will buy brands and products that they trust.

            Sakura Wars shouldn’t even factor into this argument. I understand that we at Siliconera are all about supporting the underdog and niche games and what-have-you, but Sakura Wars is a very, very niche game. There are people from our “hardcore” demographic that don’t “get it.” Look up reviews and you’ll find a few talking about how there’s too much text and the animated portraits don’t move. Sakura Wars is a visual novel, and NIS’s fanbase is largely on the PlayStations.

            It’s rather convenient to rule out Dragon Quest and Monster Hunter, too. You forget that neither of those franchises have a particularly large fanbase outside of Japan. To counter your argument, I could point to those very titles as examples of quality + marketing = sales.

            It isn’t just third-party either. Look at Xenoblade. It’s a Nintendo product and it hasn’t exactly been lighting the Japan charts on fire. The environment on the system is a result of the kind of product that the audience is used to receiving.

          • Well, I rule out Dragon Quest and Monster Hunter because they are two titles that, no matter what system you put them on in Japan, they will sell. They are huge sellers, regardless of what platform they’re available for. Even the 360 Monster Hunter managed to do pretty well for a Japanese 360 title. They don’t count, simply because, as I’ve said earlier, they could probably release a Monster Hunter title for the Virtual Boy and half of Japan would find a way to buy it.

          • Oh, I thought you meant overseas, not in Japan. My bad!

            Okay, let’s look at it this way then. I feel like Japan operates on different rules when it comes to consumer spending. Look at the games market in Japan…the dedicated fanbase — and in some cases, the more “casual” consumer — clearly don’t mind spending money on luxury items like second consoles in a different colour or limited edition console bundles.

            This extends to things like, say, fashion products as well. I certainly can’t claim to be a scholar on the subject, but one guess (just a guess, mind you) as to the reason behind this could be that there simply isn’t anything else to spend on. Property? Not in Japan, no. Cars? Not likely either, given the efficient public transport system. Kids? Japan isn’t reproducing fast enough to slow its aging rate.

            The fanbase for a lot of these games likely already own both a Wii and a PS3 and understand the difference in the quality of games released for the two systems. Why buy a clearly inferior product?

            What you’re seeing right now is basically a matter of “too little, too late.” The concerned parties really haven’t done much to try and establish a fanbase on the system.

          • malek86

            I have a theory here, although it’s probably wrong.

            The DS is successful because it appeals to both gamers and non-gamers, and fits their needs to play on the go. By default, the renewed popularity of portable videogames even among those who didn’t play games before, is what probably also made the PSP successful. Let’s say a bit of the DS’s success has also helped the PSP, I guess.

            Now, for the dedicated gamers, meaning those who like videogames as a hobby, I guess for them it’s not really a problem if they get a PS3. After all, even if they spend most of their time outside, it’s still their hobby, so they’ll find some time to play it. It’s obvious that this kind of people buys many games per year. The 360 is an even more extreme cases, basically it sells to otakus and people who are really dedicated enough to some niche genres (visual novels, shmups). These kind of people probably buy even more games per year, comparatively speaking. And they probably also spend a lot of money on DLCs.

            But the Wii? Where does it fit into this? It’s basically a non-gamers’ console (I’m talkign about perception here… and Nintendo’s ads surely don’t help classify it as for gamers). Except it’s still a home console, in an environment where non-gamers aren’t going to invest too much time in games. For those who might want to, as a passtime, the DS is a better idea because it allows them to play on the go, while playing on the Wii requires you to waste some of your home quality time. These people will probably not buy too many hardcore games either, because they are not interested in that kind of stuff or because they don’t have the required time to invest.

            So I think the problem of the Wii, is the DS. Because they both have the same target market, but the DS is far more convenient for the japanese lifestyle.

        • (can’t reply to your last comment, so replying to an earlier one)

          They kind of did, though. They bought RE4, Umbrella Chronicles, Modern Warfare, World at War etc. It’s a question of recognizable brand meets quality, just like any other system. Once your consumers trust your product enough to consider trying out new brands, that’s when you can expose them to new I.P. That’s how things work on any system. :)

          I’m almost certain it’s that, beyond a point, the audience’s patience was tested to the point that they just turned apathetic. I mean, there’s a reason people bought Umbrella Chronicles, but not DSC.

          • malek86

            Of course, that’s how it usually goes. But it seems to me, that PS3 and 360 owners are more “inclined” to buy new stuff. A lot of new IPs have been born this gen for the HD consoles. While conversely, on the Wii, it seems people will only buy a new IP if it comes from Nintendo. Or if it’s called Just Dance (which is not necessarily our demographic, I believe).

            I guess that part of the reason, is because the few original IPs on the Wii are not nearly as good as the ones on HD consoles.

            Still, the problem is, that doesn’t bode well for developers who are legitimately thinking about making a good game for the console, and they see their chances of success diminish because Wii owners are apathetic.

            What’s the solution to this problem? Is there even a solution, or should they just start thinking about the next console for better support?

          • Yea, I would certainly say the high-def audience is far more receptive of new I.P. at this point, since a lot of new franchises introduced for those systems is actually fantastic (Bioshock, Bayonetta etc).

            I think the only solution at this point is for Nintendo to involve themselves more in a reassuring sort of role, like they did with Monster Hunter and Dragon Quest. I remember a quote from Miyamoto a couple years ago where he said he had no plans to “recommend” third-party games to the Nintendo audience. Obviously, Iwata thinks very differently, which is why we’re seeing the heavy involvement and marketing support.

            But at this point, none of it could possibly salvage the situation on the Wii, imo. The damage is beyond done, so any seeds planted at this point will only bear fruit when we see a new system.

        • (wow, no one’s going to be able to make any sense of the order of these replies)I think you do have a point with your DS theory…very much so in fact. The situation with the Wii has is just a combination of a ton of different things. Third-party attitude toward a non-HD system (see: Capcom’s RE5 title screen comment), Nintendo’s unwillingness to do something about this until as late as 2009, the lack of advertising…there’s a lot to it. In the case of the DS, I believe the hefty RPG support came from Square Enix kickstarting the trend with a couple titles (the DQIX announcement was HUGE) and every other publisher followed suite. The Wii had no such thing going for it. Similarly, the PSP had Monster Hunter. The 360 has its own niche like you pointed out, while PS3 still has a recognizable brand and titles like Yakuza and Final Fantasy to lead the way going for it.The DS, in terms of being a portable, definitely factors in, and not just with regard to the Wii but also other systems as well. I’m very interested in seeing just how 3DS affects the current Japanese console market, because if the DS and PSP haven’t already all-but-demolished home consoles, the next line of portables should be pretty well-positioned to do it.

          • malek86

            Didn’t the Wii get DQX announced far back in 2008? But apparently it hasn’t had the same effect as the announcement of DQIX. The fact that Squenix doesn’t semm to care, really doesn’t help (seriously, what’s happened to DQX?).As for the 3DS, well. It might depend on the price and on how well 3D is received in there. I don’t really know if japanese people like 3D though. Still, it ‘s probably going to sell a lot, if anything because it’s getting a lot of third party support, because it’s a portable, and well, because it’s the new DS.Also, I don’t expect an eventual PSP2 to fare nearly as well as the PSP. The 3DS will probably catch all the spotlight from the start.

  • Exand

    I guess the performance difference between Sengoku Basara 3 on the Wii and PS3 led to that huge gap. Loving the game so far, I’m glad I imported it on the PS3.

    • cowcow


      It’s coming to the U.S. soon anyway

      • Aoshi00

        Why, people get to play the game a couple months earlier, that’s the day-1 premium you pay if you don’t want to wait. Also if the US game doesn’t have Jpn voices, then it’s even more worth importing. Who are you to call people dumb anyway, what are you, 3 yrs old? The way you disrespect people constantly make you sound immature and rude.

        You seem to have played “Lost in Shadow” as well even though it’d be released in the US soon, did you not wait and import it?

    • lostinblue

      Wii games usually have a longer sales tail. If this is bought by squeeling chicks it might end up selling pretty well on both platforms, but probably at a slower rate to catch up on the wii.

      Time will tell.

      PS3 version outside japan should be dual audio. I’d sask for the same on the Wii version but the disc is probably full as is.

  • Surprised there’s no mention of NIS’s Second Novel, previously mentioned here…at #50.

    …At least that’s is still in the top 50, I guess!

    • Wow, I totally missed that…good catch! :D

  • Both Sengoku Barasa and Vocaloid are both franchises with a hardcore fanbases. Is this the power of fujoushi and otaku?

    • Yuan

      There’s also girls who bought Project Diva though. It’s not just appealing to guys.

      • I know, I’m a girl and I bought it. Plus there are guys who bought Sengoku Basara. It just takes more than regular gamers to get those huge numbers.

  • Kris

    Poor Fate/Extra… Also, I wonder if Capcom will ever actually develop a game explicitly for PS3 as opposed to just doing ports… And no, Bionic Commando doesn’t count, that was GRiN.

  • wohoa! it beat hatsune miku xD pwned

  • cowcow

    That’s because a great portion of Sengoku Basara fans are actually clueless Japanese girls

  • Code

    I don’t exactly follow Metal Max 3 heavily, but I’m surprised to see it debut at 6, it must have some fans in Japan. Sure it for all intensive purposes was a bad game, but I enjoyed Metal Saga on PS2 >w<' Shame the other games never made it here.

  • Joanna

    Metal Max did pretty well. I hope this improves the chances of seeing an North American release!

    As for Sengoku Basara, holy moly! You guys were not joking when you said it had a big following.

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