Soulcalibur: Broken Destiny Almost Came To Consoles

By Ishaan . January 8, 2011 . 12:09pm

Current Soulcalibur director at Namco Bandai, Daishi Odashima, has been tweeting some interesting tidbits about the next Soulcalibur game, as well as the series in general. Earlier this week, he briefly touched upon the subject of guest characters, for instance.

 

More recently, he raised the subject of the most recent Soulcalibur game — Broken Destiny on the PSP. Soulcalibur: Broken Destiny was essentially Soulcalibur IV on the PSP without a story and a long list of tweaks and careful balancing.

 

At the time of Broken Destiny’s release, Soulcalibur had enthusiasts hoped that Namco Bandai would incorporate the game’s tweaks into Soulcalibur IV via a downloadable patch or release the game on consoles. Unfortunately, neither of the two ended up happening.

 

On Friday, however, Odashima revealed that, while the content was never released, there were in fact plans to bring Soulcalibur: Broken Destiny to consoles via digital download at one point.

 

“Regarding SCBD, originally we were planning to release a DL version for home consoles but for business reasons we couldn’t,” he tweeted. “The teams was let down. SCBD is obviously not just a port of SC4, in terms of game system it’s an improved version of SC4. So it’s a shame we couldn’t release the DL version.”

 

“Creating SC for the handheld was hard,” he continued. “We came up with many characters and weapon types but sadly they didn’t make it into the game. So we created a character not with a special weapon but with “personality” and that was Dan Pierre.”

 

“Is he good enough for SC?” Odashima questioned. “The team had mixed feelings about this character but we had to take a challenge. I wasn’t director at the time but I have respect for the former director, he gave his best to meet the user’s needs.”

 

“In the end it’s our responsibility to please the users. So hopefully the new SC is going to please everyone and achieve results,” he concluded.

 

Odashima hasn’t tweeted about Soulcalibur since that quote, but that doesn’t mean the fans stopped sending him messages. Bringing the subject of guest characters up once again, one fan mentioned the possibility of Bayonetta in the next game.

 

Platinum Games’ Hideki Kamiya, who directed Bayonetta, retweeted the quote. Tekken series director, Katsuhiro Harada, then further retweeted it to Odashima. Here’s the tweet by Harada:

 

How can we make it [email protected]Daishi_CALIBUR [email protected]PG_kamiya I think it must be great [email protected]Seeso2d I disagree with that Bayonetta will be great in SC

 

Bayonetta in Soulcalibur? She definitely has the looks for it. Personally, I’d be interested in seeing Kaine from Nier given a shot at the guest spot, too.


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