Soulcalibur: Broken Destiny Almost Came To Consoles

Recommended Videos

Current Soulcalibur director at Namco Bandai, Daishi Odashima, has been tweeting some interesting tidbits about the next Soulcalibur game, as well as the series in general. Earlier this week, he briefly touched upon the subject of guest characters, for instance.

 

More recently, he raised the subject of the most recent Soulcalibur game — Broken Destiny on the PSP. Soulcalibur: Broken Destiny was essentially Soulcalibur IV on the PSP without a story and a long list of tweaks and careful balancing.

 

At the time of Broken Destiny’s release, Soulcalibur had enthusiasts hoped that Namco Bandai would incorporate the game’s tweaks into Soulcalibur IV via a downloadable patch or release the game on consoles. Unfortunately, neither of the two ended up happening.

 

On Friday, however, Odashima revealed that, while the content was never released, there were in fact plans to bring Soulcalibur: Broken Destiny to consoles via digital download at one point.

 

“Regarding SCBD, originally we were planning to release a DL version for home consoles but for business reasons we couldn’t,” he tweeted. “The teams was let down. SCBD is obviously not just a port of SC4, in terms of game system it’s an improved version of SC4. So it’s a shame we couldn’t release the DL version.”

 

“Creating SC for the handheld was hard,” he continued. “We came up with many characters and weapon types but sadly they didn’t make it into the game. So we created a character not with a special weapon but with “personality” and that was Dan Pierre.”

 

“Is he good enough for SC?” Odashima questioned. “The team had mixed feelings about this character but we had to take a challenge. I wasn’t director at the time but I have respect for the former director, he gave his best to meet the user’s needs.”

 

“In the end it’s our responsibility to please the users. So hopefully the new SC is going to please everyone and achieve results,” he concluded.

 

Odashima hasn’t tweeted about Soulcalibur since that quote, but that doesn’t mean the fans stopped sending him messages. Bringing the subject of guest characters up once again, one fan mentioned the possibility of Bayonetta in the next game.

 

Platinum Games’ Hideki Kamiya, who directed Bayonetta, retweeted the quote. Tekken series director, Katsuhiro Harada, then further retweeted it to Odashima. Here’s the tweet by Harada:

 

How can we make it happen@Daishi_CALIBUR RT@PG_kamiya I think it must be great RT@Seeso2d I disagree with that Bayonetta will be great in SC

 

Bayonetta in Soulcalibur? She definitely has the looks for it. Personally, I’d be interested in seeing Kaine from Nier given a shot at the guest spot, too.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Mysterious Disappearances Anime Builds a Fascinating Foundation
Read Article Square Enix Reveals New FFXII Moogle-Themed Board Game
Square Enix will release Final Fantasy XII FFXII themed Moogle board game
Read Article Light Projector Poke Ball Will Appear in Pokemon Center Japan
Room light projector Poke Ball will appear in Japanese Pokemon stores
Read Article Silent Hill 2 Remake Steam Page Icon Changed
Silent Hill 2 Remake Steam Page Icon Changed
Read Article Hololive Vtuber Kureiji Ollie Game Delayed
Hololive Vtuber Kureiji Ollie Game Delayed
Related Content
Read Article Mysterious Disappearances Anime Builds a Fascinating Foundation
Read Article Square Enix Reveals New FFXII Moogle-Themed Board Game
Square Enix will release Final Fantasy XII FFXII themed Moogle board game
Read Article Light Projector Poke Ball Will Appear in Pokemon Center Japan
Room light projector Poke Ball will appear in Japanese Pokemon stores
Read Article Silent Hill 2 Remake Steam Page Icon Changed
Silent Hill 2 Remake Steam Page Icon Changed
Read Article Hololive Vtuber Kureiji Ollie Game Delayed
Hololive Vtuber Kureiji Ollie Game Delayed
Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.