Soulcalibur: Broken Destiny Almost Came To Consoles

By Ishaan . January 8, 2011 . 12:09pm

Current Soulcalibur director at Namco Bandai, Daishi Odashima, has been tweeting some interesting tidbits about the next Soulcalibur game, as well as the series in general. Earlier this week, he briefly touched upon the subject of guest characters, for instance.

 

More recently, he raised the subject of the most recent Soulcalibur game — Broken Destiny on the PSP. Soulcalibur: Broken Destiny was essentially Soulcalibur IV on the PSP without a story and a long list of tweaks and careful balancing.

 

At the time of Broken Destiny’s release, Soulcalibur had enthusiasts hoped that Namco Bandai would incorporate the game’s tweaks into Soulcalibur IV via a downloadable patch or release the game on consoles. Unfortunately, neither of the two ended up happening.

 

On Friday, however, Odashima revealed that, while the content was never released, there were in fact plans to bring Soulcalibur: Broken Destiny to consoles via digital download at one point.

 

“Regarding SCBD, originally we were planning to release a DL version for home consoles but for business reasons we couldn’t,” he tweeted. “The teams was let down. SCBD is obviously not just a port of SC4, in terms of game system it’s an improved version of SC4. So it’s a shame we couldn’t release the DL version.”

 

“Creating SC for the handheld was hard,” he continued. “We came up with many characters and weapon types but sadly they didn’t make it into the game. So we created a character not with a special weapon but with “personality” and that was Dan Pierre.”

 

“Is he good enough for SC?” Odashima questioned. “The team had mixed feelings about this character but we had to take a challenge. I wasn’t director at the time but I have respect for the former director, he gave his best to meet the user’s needs.”

 

“In the end it’s our responsibility to please the users. So hopefully the new SC is going to please everyone and achieve results,” he concluded.

 

Odashima hasn’t tweeted about Soulcalibur since that quote, but that doesn’t mean the fans stopped sending him messages. Bringing the subject of guest characters up once again, one fan mentioned the possibility of Bayonetta in the next game.

 

Platinum Games’ Hideki Kamiya, who directed Bayonetta, retweeted the quote. Tekken series director, Katsuhiro Harada, then further retweeted it to Odashima. Here’s the tweet by Harada:

 

How can we make it happen@Daishi_CALIBUR RT@PG_kamiya I think it must be great RT@Seeso2d I disagree with that Bayonetta will be great in SC

 

Bayonetta in Soulcalibur? She definitely has the looks for it. Personally, I’d be interested in seeing Kaine from Nier given a shot at the guest spot, too.


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  • corti

    At the very least, she has the… “assets” for it. She’ll fit right in.

    • countupyoursins

      Might be a tight squeeze.

      • JustaGenericUser

        I think you mean tight fit.

  • Guest

    Haha. Awesome “I disagree it WILL be great” That’s just awesome. I’d love to see Bayonetta in SoulCalibur.

  • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

    Bayonetta in Soulcalibur would be awesome, quite honestly. Not a fan of guest characters unless they fit and since she is over 1,000 years old, it could work. It would make more sense for her to be in her Umbra outfit than her catsuit one, but it still would work.

  • countupyoursins

    Maybe instead of guests and breasts (and the breasts of guests), they should focus on the gameplay.

    • http://www.siliconera.com/ Ishaan

      Guests are a part of “gameplay” as well, since they need to be taken into account during balancing.

      • Guest

        What about breasts?

    • http://whatistheexcel.com/ Excel-2012

      Balancing breasts can be just as difficult. Just ask Team Ninja.

    • GamerKT

      Leave Kratos’ pec out of this.

  • http://www.youtube.com/user/EnvyMizuhashi Garyuu

    Any hero from Fate/Stay Night or Zero would make an excellent fit imo. Namely Saber because….well, you know. ;)

    • DemonicX

      Haha, that would be too epic for Soulcalibur though. =p
      Archer, Saber, and Gilgamesh. Lol, Soulcalibur couldn’t handle all of that epicness.

      • http://www.youtube.com/user/EnvyMizuhashi Garyuu

        So you say, but then again, any Holy Grail War would be just as epic with Sigfried/Nightmare as Saber. Just sayin, the majority of the heroes of Fate would fit even Soul Calibur’s storyline perfectly. lol

  • Hours

    It would have been cool to see Broken Destiny get a download release through the PSN. It’s too bad it got passed on.

    On the topic of guest characters, I’d still rather have none. I’d much rather it focus on the canon cast and add more new SC characters.

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      I don’t think he meant as a downloadable PSN/XBLA separate game, but as DLC for Soulcalibur IV. At least, that’s how I read it. I could be wrong.

      • Hours

        It could really mean either. His exact quote was: “we were planning to release a DL version for home consoles”. Whether that means DLC or an actual stand alone game similar to the PSN release of Tekken 5: Dark Resurrection.

        Either would have been cool though, so it’s a shame it didn’t get approved.

        • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

          I just figured since the PS3/360 already had SCIV, it would be odd to release a version of the exact same game with less features/more characters on the same systems. Plus, wouldn’t that have been too big for Microsoft’s download limits? I know they’re at 2GB right now, but wasn’t it a lot less when SCIV came out? I remember there being some controversy over the size of Super Street Fighter II Turbo HD Remix.

          As DLC, though, it could probably be done easily within whatever limits were imposed.

  • https://twitter.com/RaiohV ShinkaRaioh

    Guest characters are always a nice bonus, as it lures more customers to the game and gives veterans new characters to play with, I loved Spawn in Soul Calibur 2 for the Xbox, he was damn awesome and probably the strongest character if you gave him the right weapon.
    Bayonetta would be super great, really interested how she would end up in a Beat ‘em up.
    Characters from Fate are also welcome as Garyuu already said, lol Soulcalibur VS. Souledge VS. Excalibur, now that is interesting!

  • PrinceHeir

    awww man i heard broken destiny has improved alot in terms of gameplay, sucks they never released as DL.

    yes why not create new and unique characters like Dan Pierre? instead of guest characters, though since guest characters have been a traditional style in the soul calibur series, they better choose guest characters that are available at both consoles. and bring back the older cast, i heard not everyone is available at SCIII or SCIV what gives?

    Bayoneeta and Kaine seems to be a good addition to the series :)

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      Kaine is from far in the future, though. I’m sure they could work out some wormhole or warp in time or something, but while Bayonetta has been on earth for over a thousand years, Kaine is not even born yet, and won’t be for 1,300 or so.

  • Trisagion

    Kainé as guest character for the new SC?
    Yes please!

  • jarrodand

    They really should’ve done a Wii version with some Nintendo characters. Could’ve been a big seller and porting the PSP assets would’ve been dead simple.

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      What were the sales like for the last Wii Soul Calibur?

      • vadde939

        The Wii version of Soul Calibur wasn’t even a fighting game but some generic hack & slash crapfest instead which was pretty much universally slammed so I doubt sales were good.

  • DemonicX

    Hm…Bayonetta in Soulcalibur..
    Sounds like a win to me.

    • Guest

      How bout Travis Touchdown from NMH and Aeon from Castlevania Judgment too?

  • BadenBadenPrinny

    I really wish they’d stop putting in guests

    • Hours

      I agree. I understand why they do it, but it takes away from the game’s atmosphere in my opinion.

      If some random guest character makes it in over Hwang & Li Long again, I’ll be really disappointed.

      Plus, I want more new canon characters. Hilde & Algol have really awesome designs I think, and I’d like to see more than two new characters make it into the next installment this time over cross promotion cameos and “bonus” characters that we won’t be seeing again.

  • http://twitter.com/Megawarrior345 Elle

    “Soulcalibur: Broken Destiny was essentially Soulcalibur IV on the PSP without a story and a long list of tweaks and careful balancing.”

    Soul Calubur IV didn’t have a story to begin with.

  • http://twitter.com/Sieghardt Sieghardt

    Honestly Sega need to do their own crossover fighter, Fighters Megamix 2 is long overdue.

    But if Soul Calibur must have guest characters namco should start with their own published IPs. I’d love to see Tales’ Yuri and Judith in it and Ar Tonelico’s Cocona and Aoto

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      Sega would be able to do an amazing fighting game these days with all the characters they’ve acquired since the Saturn days. Bayonetta, Gideon from Vanquish, the Skies of Arcadia characters, Selvaria, the Jet Grind Radio characters, the Yakuza characters. Hell, even Ulala and maybe some of the old school Genesis characters like Blaze or Axel from Streets of Rage.

      I think it’s why I’d love to see either a Fighters Megamix 2 or a Capcom vs. Sega or something.

      • Guest

        Yeah I’m not realy interest in Soul Calibur anymore but I’d love another Fighter’s Megamix that was mah jam back in the 90′s

  • xxx128

    oh yeah bayonetta would be perfect for sc

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