This Is Beyond the Labyrinth’s Mysterious Girl Character

By Ishaan . April 28, 2011 . 12:01am

Last night, Famitsu magazine revealed Beyond the Labyrinth, a dungeon RPG being developed by Tri-Ace for the Nintendo 3DS. Today, we have screenshots of the game via Famitsu’s website, but that’s about all we have.

 

Famitsu provide the game’s main visual (on the right) with an image of a female character that is apparently very talkative. This young lady may or may not be the game’s protagonist, they say. As reported yesterday, Beyond the Labyrinth is being directed by the director of Resonance of Fate and Valkyrie Profile 2, Takayuki Suguro.

 

While Beyond the Labyrinth is described as a dungeon RPG, we still don’t how the game will play. The screenshots below don’t tell you a thing, other than that there’s a girl and there’s a labyrinth. You can head over to Famitsu to check out more screens.

 


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  • kylehyde

    I’ve seen through the eyes of God, and everything I saw was beautiful.

    Heck I want this game now.

  • kroufonz

    that beautiful screen put most of current 3ds game to shame.

    after seeing this screen deep in my heart I am very sure VP3 will come this gen, looks like Tri-ace is polishing their tech and skill with both the psp (frontier gate), and this beautiful 3ds game (for me both game have something that scream VP in it)

  • puchinri

    Haha, I just sent an e-mail about this ( and other stuff x’D; ).

    I really like her design, and it looks cool so far. I’m excited.
    Although I’m mixed about the Star Ocean characters, RoF had a fantastic cast, so hopefully the protag here (if not silent) will be just as fun.

  • Suicunesol

    The ground the girl is walking on has a really high-quality texture. :o I hope these screenshots aren’t from FMVs.

    I don’t think we’ve seen many visually stunning games for the 3DS yet because it’s so early, so I’m really curious to see just how far developers can take the system…

    It seems to me that it won’t be long until we can see just what the 3DS is capable of. Nevermind ports.

    • http://twitter.com/mangeezer jerry

      FMV, srsly? The screens are probably touched up a bit but it’s clearly in-game.

      Some pretty sexy shader effects on that character model and textures look solid but Resident Evil Revelations looks better.

      • Suicunesol

        Yeah, you’re probably right. But, considering how often high-profile developers like to show off cutscenes before gameplay, I wouldn’t be surprised if they were just FMVs.

        Yeah, maybe RER does look better, but honestly I think this game looks good enough. I prefer this style over RER’s style anyway.

    • malek86

      Doesn’t look like FMV. In the close-up screenshot, you can see that the ground lacks distant anisotropic, the dress of the girl has some bad aliasing in the center, and the floor is essentially one big texture with some 2D-looking plants. This looks like gameplay engine to me, once you add some aliasing in the overall scene (don’t believe for a moment that the final game will look so clean).

      Of course, doesn’t mean that cutscenes engine can’t be more detailed than the in-game engine (in fact, it will probably be so). But this is most probably not FMV.

  • SolidusSnake

    These screenshots are gorgeous. Due to the promising atmosphere and Tri-Ace’s history of killer gameplay, I will certainly be looking forward to more information on this title.

  • Kai2591

    woah… the screenshots looks as if they came from a PS3 or 360…so the 3DS is capable of such graphics?

    I might actually have to get both next gen handhelds~
    Goodbye moolahs~

    • Zero_Destiny

      Well the 3DS has more graphical powers than the Wii so it’s definitely something to shake a stick at. I don’t think it’s quite as powerful as the PS3 or 360 but it’s got the 3D effect as well. 3DS is no slouch. :)

      Super excited to hear more about this game. Tri-Ace you don’t disappoint. :D

      • lostinblue

        That’s kinda relative you know. 3DS does lots of effects in a hardwired way whereas the Wii would have to be more creative to achieve them, But we’re seeing nothing the Wii couldn’t do here.

        The platform has advantages over the Wii but it’s not more powerful than it.

        • malek86

          Pretty much this. The GPU is a bit more advanced, but in terms of raw power, it shouldn’t reach the Wii.

          Mind you, I guess it’s not even that more advanced overall. The PICA200 is a chip from 5 years ago… they might have customized it a bit, but it would still be similar.

  • holyPaladin

    Beautiful graphics…

    I’m tri-Ace fan, maybe I’m gonna buy 3ds because of this game :D

  • Exkaiser

    The architecture looks like they designed it with 3D in mind. Scenery looks great, definitely bumped it up a notch on my watch list.

  • http://twitter.com/Paradox_me Paradox me

    If my train of thought has any truth to it then wouldn’t developers be able to squeeze a little extra juice out of the 3DS if they decided to opt out of 3D entirely, since the system would only be rendering the game once?

    At first I thought it would be akin to cloned monitors and a PC’s GPU, where it’s simply sending a signal to both monitors (thus no impact on performance), but to get the 3D effect it’s actually rendering twice at slightly different angles. So to forgo the effect I imagine much better looking games being possible on the system?

    I don’t know, probably wrong. Either way, those are some gorgeous screens right there.

    • http://www.siliconera.com/ Ishaan

      Disabling 3D would certainly free up a certain amount of resources, yes. The problem is, “no 3D” will likely become a negative bullet point, since that concept is the very hook of the system. I agree, though; it would be interesting to see what can be done with the 3D turned off for the occasional game.

      Something I’ve noticed, though, is that having the 3D effect turned on can actually make a game look more saturated and “nicer” overall. This is really noticeable in SSFIV for me. Raising the 3D slider up even a tiny bit (so the effect isn’t “off”) suddenly makes the colours pop and the blurry bits become sharper and more defined.

      I don’t know if this is because Super IV is a port or if there’s some other reason for it…

      • Suicunesol

        I think the reason for this is because when you turn on the 3D effect in a 3DS, the actual resolution of the game doubles from 400×240 px to 800×240 px, resulting in a picture that is clearer and more defined when it is displayed on the 3DS’s small screen. So it’s not something unique to SSFIV. It’s a natural effect that occurs when you turn 3D on in any 3DS game.

        Also, as a result of the 3DS displaying a resolution that is greater than the size of its screen, a natural anti-aliasing effect is achieved without actually using anti-aliasing.

        This is one reason why I don’t really condone making games that don’t have the 3D feature. Switching on 3D on the 3DS doesn’t just create a depth effect–it makes the game actually look nicer overall.

        • malek86

          “I think the reason for this is because when you turn on the 3D effect in a 3DS, the actual resolution of the game doubles from 400×240 px to 800×240 px”

          Maybe you could get a true 800×240 image by making a game that doesn’t support 3D from the start? Basically, tell the console to skip the whole line-doubling process. Not sure if it works like that though.

          • Suicunesol

            Someone doesn’t like 3D. ~_~

            Yes, I guess you could skip the line-doubling process and just have the screen render one 800×240 image. The parallax barrier can be turned off, after all. And because the small 3DS screen would display the resolution at half the size, you would end up with an image that would have far fewer jagged lines, and actual AA would not be needed.

            But Nintendo probably won’t approve of games that do this. They can’t have 2D mode looking better than 3D-mode on a system that rides on its 3D capabilities. :P

            Then again, since 3D-mode uses a 800×240 resolution anyways, it might not look that different…

    • SeventhEvening

      That might happen with one or two games, but I can’t imagine it being common. As Ishaan said, it is the hook of the system. How many titles came out on the DS that only used one screen or had no touch capability? I can’t think of any that were single screen, and Izuna is the only title I can think of off the top of my head that really never used touch.

      • http://www.siliconera.com/ Ishaan

        As far as I can recall, Final Fantasy III was the only game that didn’t use both screens, hahaha. The upper screen was just…blank…during the game. It felt kind of odd to have one of the screens turned off like that. No map or even logo or anything.

  • malek86

    Those screens look pretty good. Although it will probably be cutscenes material rather than gameplay (and it definitely won’t be nearly as anti-aliased).

    • Suicunesol

      Isn’t 3DS capable of AA? I heard that somewhere.

      • malek86

        Probably, but it would take a lot of power. And it wouldn’t help much, because the 3D effect itself gives off a sort of natural blur filter that mellows the edges a bit.

        It might be more useful with 3D turned off.

    • http://www.pixiv.net/member.php?id=2704923 Buntar0

      Looks likey they were taken at a higher resolution. 3DS can display 240 horizontal lines, and the pictures look way too sharp for a resized 240pixel-high screenshot.

  • Aiddon

    good times.

  • http://twitter.com/Xander_VJ David García Abril

    “Labyrinth” is gourgeous!

    It reminds me of ICO somehow.

    • http://twitter.com/mangeezer jerry

      Doesn’t look washed-out enough to look like Ico

    • PrinceHeir

      agree especially how the grass and leaves cover the rocks and temples :)

      can’t wait for the gameplay video :P

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    She looks almost like she is related to Leanne. I wonder if she can go both ways.

  • theoriginaled

    Dammit Nintendo, dont start putting games that look good on the 3ds.. I dont want to have to buy one…

  • http://strictlyapathy.comoj.com/ SoulArbiter

    The scenery will look fabulous with the 3D effect behind it. An interesting title to be sure!

  • http://twitter.com/ReSakiChan Saki

    Finally something on the 3DS that actually looks GOOD for once.Interested

  • rock1644

    It’s from the director of Valkyrie Profile 2 and Resonance of Fate? Looks I’ll be getting a 3DS sooner then I thought.

  • http://thrust-the-sky.deviantart.com/ WildArms

    Isnt this a collaboration between tri-ace and konami? or is that tri ace is doing it and konami publishing it…?

  • http://twitter.com/Recarm Sam R.

    Takayuki Suguro was the Director of Resonance of Fate, as you indicated yesterday. Could be the reason to buy a 3DS, for me.

    • http://www.siliconera.com/ Ishaan

      Yup, fixed! Thanks.

  • http://tiny.cc/justintvbayorgasmic Genesis

    whoaa! I need a 3DS!

  • thebanditking

    Wow this looks amazing, I am definitely keeping my eye on this. Good job TriAce!

  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    “As reported yesterday, Beyond the Labyrinth is being directed by the director of Resonance of Fate and Valkyrie Profile 2, Shingo Mukaitoge.”

    Small slip there, that would be Takayuki Suguro, not Mukaitoge.

    Speaking of Mukaitoge, I’m very happy he got another chance to work on a big project. All his games I played became instant favourites.

    In 2009, he stated he wanted to outdo Zelda. While I believe that is impossible in the eye of the general gaming public, he already did so with Elebits DS for me . Perhaps this new game will have more of an impact, and more people see how talened he is.
    /fanboy rant over

    • http://twitter.com/mangeezer jerry

      Zelda was outdone in 2003, dude missed the boat

      • malek86

        Zelda was outdone in 1996. Blood Omen ftw.

    • http://www.siliconera.com/ Ishaan

      Ahh, thanks for pointing that out!

  • Zal_Yagun

    Dungeon RPG? so its either Diablo, Rogue, or Wizardry (I might be missing some other types) style.

    At least this has some evidence that Tri-ace’s new 3d designs won’t have the doll-faces that were in their last few games.

  • Guest

    This game already looks 1000 times more promising than the entire 3DS lineup so far

    • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

      LOL you continuously state comments that I have to agree with, lol.

  • https://twitter.com/#!/SplashdownTiger STiger

    She looks adorable.

  • AdrianHeng

    Are there any higher-res versions of these screenshots? Because the third one (the one with the big, ruined arch) would make a great wallpaper.

  • Suicunesol

    The website for Beyond the Labyrinth has been launched. It has pretty theme music, but not much more than a splash page.

    http://www.konami.jp/gs/game/labyrinth/

  • Joanna

     Gorgeous~

    I take back my statement from before, this can be a first person dungeon crawler. It would be nice to explore those ruins in 3D.

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