Taiko Drum Master 3DS Sales Consistent, Rune Factory Doing Well

By Ishaan . July 22, 2012 . 1:30pm

Since Pokémon Black/White 2 refused to give up the #1 spot for yet another week in a row, Taiko Drum Master: The Little Dragon and the Mysterious Orb had to settle for the #2 spot when it was released last week.

 

The game sold 65,462 copies in its first week. Sales tracker, Media Create, report that this was 45.26% of its first shipment. While that may seem like a low number, it’s actually fairly consistent with the rest of the series.

 

For instance, 2010’s Taiko no Tatsujin Dororon! The Great Yokai Battle sold 69,767 copies in its first week, which represented a 46.03% sell-through. By the end of 2010, that game went on to sell a whopping 324,122 copies.

 

Another example is 2008’s Meccha! Taiko no Tatsujin DS. This one sold 55,950 copies in its first week (42.31% sell-through) and went on to sell 453,913 copies by the end of the year. These games sell gradually over the course of several months, and the same trend should hold true for the new Nintendo 3DS version.

 

Unfortunately, Media Create don’t provide any data for Time Travelers on either Nintendo 3DS or Vita, but perhaps we’ll see an update on them this coming week, alongside data on the PSP version.

 

Finally, here’s something else to look forward this coming week—retailers indicate that both Digimon World Re:Digitize and Rune Factory 4, released this past week, have been selling well. Multiple retailers pointed out that Rune Factory 4 appears to be very popular with women, so that’s mission accomplished for Marvelous AQL.



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  • eduperondi

    Cool to see RF4 is doing well, maybe it gets a faster localization!!

    • andref

       I really don’t want to burst your bubble but geez we won’t be seeing it until at least summer 2013

      • James Smith

        Well at least there might be a new improved version of the 3DS by the time  Rune Factory gets localized.

      • Anesia Hunter

        I’d prefer at the latest being spring. But sadly the reality really might be summer. D:

  • Mrgrgr and Unacceptable World

    Ohh, this is very informative here.^_^ As it show that Taiko is those late bloomer game there.^^(Considering i also rarely bought them on launch there.^_^ and their price rarely falls too.)

    Rune Factory is very popular on woman?^_^ Man, it seems more yaoi doujin about the male there is going to come lol.^_^

  • http://animereviews.co/ Nadav

    The new Taiko no Tatsujin 3DS game is no only consistent with the rest of the series in terms of sales, it is also consistent at gameplay. Basically nothing has changed since the first Taiko no Tatsujin game, except for the songs (some of which are also recycled in every game). And before you try to bash me, yes I know the new game has things that obstruct the notes from your view, but this is hardly an imaginative improvement. What about donwloadable content? (seriously, get to it already!) What about actually using better graphics instead of showing the same bland 2D screens over and over? How about removing Don and creating a real drummer character that can have a real story worth playing through? Also, how about realising that 50% of the people who play Taiko no Tatsujin are adults and remove all the childish attitude from the game?

    • BlackWatcher

      Ehm, you might not realize, but, ehm, well, most of people playing Taiko no Tatsujin in Japan care about gameplay, and there is no better Taiko-simulation gameplay than Taiko games already have.
      There’s no reason to use better graphics in a game where graphics are unimportant as well.
      Downloadable content for Taiko games was available since PSP/Wii games, and included some nice tracks.
      What Taiko really needs is more difficulties and better difficulty differentiation, because sometimes switching from futsuu to muzukashii feels like you’ve fallen into hell, and Oni sometimes is easier than muzukashii.

      • http://animereviews.co/ Nadav

         LOL, I am playing this in Japan. Saying there is no better Taiko-simulation game is a bit of a stretch. Taiko no Tatsujin is not in the taiko game category, it’s in the music rhythm game category where games like Project Diva and Theatrhythm Final Fantasy are demolishing it in terms of graphics, gameplay and pure fun. Don’t get me wrong, when I play the game it’s really fun, but the presentation (that colorful menu) is ugly and the simple “sliding screen” is unimaginative and old. As for downloadable content, well you got me there. I can’t connect the Wii to the internet for the life of me (stupid console). The PSP taiko game is actually my favorite (much better songs than the DS games) and I never knew I can download new songs for it.
        I agree with you on the difficulties, but that is because the game was broken to begin with. On easy you have songs with 1 star and songs with 4 stars. A song with 4 starts will max out at futsuu so muzukashii effectively become oni for it. This system of star rating was broken to begin with. They need to make an equal base level for all songs and make them harder on an equal basis as well. Project Diva does that just fine.

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