This Week In Sales: Bravely Default Flies High

By Ishaan . October 17, 2012 . 1:10pm

Period: The week of October 8th – October 14th (2012)

Top-seller: Bravely Default: Flying Fairy – 141,529

Nintendo 3DS sales: 27,221 | Total sales: 6,942,561

Nintendo 3DS XL sales: 52,079 | Total sales: 744,117

PlayStation Vita sales: 6,134 | Total sales: 1,008,253

<< Last week’s software sales chart


Bravely Default: Flying Fairy, Square Enix’s new Nintendo 3DS RPG, was last week’s big release in Japan, and it came out the gate with 141,529 copies sold in its first week. That’s a great debut for a new franchise, and it’s even better when you compare it to first-week sales of Final Fantasy: The 4 Heroes of Light.


Released in 2009 for the Nintendo DS, Final Fantasy: The 4 Heroes of Light sold 114,714 copies in its first week. Bravely Default, which looks like something of a spiritual successor, outselling it without the help of the Final Fantasy brand is quite something. Congratulations to producer, Tomoya Asano, and writer, Naotaka Hayashi, on a brand new game!


The other Nintendo 3DS role-playing game that released last week was Namco Bandai’s Project X Zone, the strategy RPG that features characters from Capcom, Namco Bandai and Sega franchises. Project X Zone sold 85,539 copies in its first week.


Things didn’t go quite as well for Time and Eternity: Toki Towa, however. That game sold a mere 32,000 copies, joining Sol Trigger as another recent Imageepoch-developed game with sales on the low side.


The top-20 chart for the week was as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Bravely Default: Flying Fairy 141,529 New 3DS Square Enix
01. 02. Resident Evil 6 92,921 727,854 PS3 Capcom
New 03. Project X Zone 85,539 New 3DS Namco Bandai
02. 04. Pro Evolution Soccer 2013 50,144 274,028 PS3 Konami
New 05. Time and Eternity: Toki Towa 32,215 New PS3 Namco Bandai
07. 06. New Super Mario Bros. 2 29,651 1,246,707 3DS Nintendo
06. 07. Style Savvy: Trendsetters 22,195 122,391 3DS Nintendo
11. 08. Run for Money Tousouchuu 18,458 190,370 3DS Namco Bandai
New 09. Rocksmith 13,964 New PS3 Ubisoft
New 10. Diabolik Lovers 13,173 New PSP Idea Factory
08. 11. SD Gundam G Generation Overworld 10,788 249,333 PSP Namco Bandai
04. 12. Sol Trigger 10,197 52,234 PSP Imageepoch
10. 13. Pokémon Black/White 2 10,100 2,799,467 DS Pokémon Co.
New 14. Dishonored 9,984 New PS3 Bethesda
18. 15. Summon Night 3 8,823 60,276 PSP Namco Bandai
12. 16. Art Academy: Lessons for Everyone! 7,255 86,014 3DS Nintendo
15. 17. Taiko Drum Master: The Little Dragon and the Mysterious Orb 6,410 235,676 3DS Namco Bandai
14. 18. Final Fantasy III 5,048 74,118 PSP Square Enix
19. 19. Demon Training 4,639 178,791 3DS Nintendo
22. 20. Kobitodsukan Kobito Kansatsu Set 4,536 110,398 3DS Nippon Columbia


Sales data acquired from 4Gamer, Media Create and

  • KHSoraKeyBlade

    While expected, congrats! Let’s hope now that like The 4 Heroes of Light it will get a localisation announcement somewhere down the road.

  • I expected Toki to Towa to perform somewhat better, but other than that, everything went as I expected it to. I’m happy for both Bravely Default and Project X Zone, two interesting, quirky and innovative games that manage to blend in both new and old in amazing ways.

    It was an awesome week to be a gamer in Japan, that it was.

  • SirRichard

    It deserves the top spot from all we’ve seen, frankly, and I’m glad it did so well. It’s encouraging for new IPs and for Square Enix to maybe stop relying so heavily on Final Fantasy as a brand name.

    Otherwise, the only real surprise is Dishonored making the Top 20, glad to see it getting some minor level of success, even if it’s less than 10k sales.

  • I’m glad I was wrong about Bravely Default sales! And Square Enix did begin to do commercials for it, which is nice. Hopefully, this is an encouraging sign for them.

    • I was just about to comment about your predictions! :D Glad to see that it did well, too.

      • Yeah, the apparent lack of commercials was really bothering me! I’m glad things didn’t turn out the way I expected. More power to Asano for doing something new. :)

  • o bravely default and thy creators, please fly high towards the west so we may indulge in thy gift

  • kylehyde

    Great numbers for bravely default, I hope that this could improve the chances of seeing a localisation. Maybe the nintendo directs and the demos helped to increase the interest for this game.

    About Project X zone, I hope it get some legs or that it get the necessary sales for considering a localisation.

  • Suicunesol

    I am pleasantly surprised yet not surprised that Bravely Default made it to number 1. It is SQE, and SQE has a good track record when it comes to portable RPGs. Not to mention that Bravely Default got quite a good score from Famitsu. I did expect fewer copies sold, though. (“[Square Enix] is sending it out to die…” –Ishaan)

    But nevermind Bravely Default! Look at the legs of that Tousouchuuuu! Up in sales AGAIN. That’s arguably the most successful game on the list! Reminds me of how the original Pokemon games sold.

    • Yeah, they finally did begin doing ads for it, which I hadn’t seen before, so that helped! I’m glad BD has done well. Hopefully, this serves as a positive sign for other publishers as well.

      Also, speaking of Tousuchuu, that Nippon Columbia game is back in the top-20 this week as well! Crazy, man.

      • Mrgrgr and Unacceptable World

        Ishaan, i just heard that PxZ number sold there is only special edition version. Is that info correct?

        • Nope, I doubt that’s true at all. Media Create wouldn’t report on just a special version and not the regular edition. 

          Even if a game has two SKUs with a regular version and a version bundled with a console, they provide combined sales of both. In this case, though, they don’t specify anywhere in their chart that there was a second SKU, so these are the total sales of the same SKU that was available everywhere.

          The only time Media Create leave out a certain SKU is if it’s only available through an online retailer or through something like Square Enix or Nintendo’s online stores.

          • Mrgrgr and Unacceptable World

            Ohhh. Tx for the info there as i heard on other forum that they mention PxZ normal version have not even launched yet which i kinda doubt too here.

          • Nope, this is it! 

  • malek86

    I nailed Sol Trigger selling more than Tokitowa… even though the low sales of that game last week had me doubting my prediction. I was expecting TT to sell at least 45k.

    Either way, I wonder if it’s because even now the PSP’s market for niche RPGs is still better than the PS3’s, or it’s just due to Tokitowa’s mixed reception. But Sol Trigger didn’t receive particularly good reviews either, so I would exclude that route. Then again, Sol Trigger seemed to get more hype.

    Other than that, BD sold more than I expected (I was thinking about as much as 4HOL). I guess people took well to those demos and the generally different atmosphere from the usual Squenix fare.

    • Kibbitz

      I guess that people didn’t want something like Sol Trigger? Sol Trigger’s selling point to me pretty much is a decent amount of voice-acting and animation. Aesthetics, well, I guess it’s a personal thing? The dungeons feel weird to me at times though and there’s not much of a world with you just running around between base and dungeon. Combat is nothing special, though at least it’s nice that they have attack animations for the techs.

      On the other hand, I suppose I would say the same for Bravely Default, at least based on the demo? It seems more that people are buying into this because of the aesthetic and atmosphere. That, of course, is not a bad thing at all, but it just feels like it’s Squeenix branding and possibly just poor choice on ImageEpoch’s part rather than IMO, anything amazing on Squeenix’s.

    • I feel like, with Sol Trigger, there’s a couple of reasons it didn’t do very well:

      1. Imageepoch’s reputation: They don’t exactly have the best track record, although Fate/Extra does stand out a little better from their other games. While IE games aren’t bad, they’re horribly mundane. 

      2. PSP nearing the end of its life: This isn’t the time for new I.P. on PSP. We’re far, far beyond that point. The games selling well on PSP at the moment are established brands that already have an audience in place.

      • malek86

        That’s possible… although, it still sold more than Tokitowa, so there’s something to be said about that (don’t know if that something is for Sol Trigger or Tokitowa).

        I wonder which game sold worst compared to their original expectations.

        Overall though, for a company that spoke of the “rebirth of JRPGs”, this has been a pretty poor showing overall. Although, I seem to remember Last Promise didn’t sell too badly.

        •  not suprising at all… Sol Trigger has even better user review than Tokitowa on Although only like half a star more. Tokitowa really suffered on contents and playability imo.

          It’s too heavy on VN style and not really a full fledged jRPG. Imagepoch need to learn a thing or two from IF, CH, and GUST if they want to continue making these niche jRPGs.

  • Juan Manuel M. Suárez

    My PSV won’t make it to Christmas 2k13 at this rate~. =/

  • Shiki

    I hope that there’ll be a REALLY convincing reason if they are not planning to localize Bravely Default ( I know there’s not tho ) The game looks very delecious!!!!!!

  • I’m so glad Bravely Default did well. From what I’ve seen and heard, it deserves it.

    Hope those numbers convince Square to localize the game.

  • Mario again proving you don’t need karma; their lack of effort still scored them over a million copies.  Ah well, good for him I guess…

    Hopefully Squeenix likes these numbers and decides to localize something different and new…  Till then, we got FF13-2-2 to keep us company!!!!!!!!!!!!!  Joy. :P

    • Mrgrgr and Unacceptable World

      The whole problem with Mario there is even though the game lack actual effort. the sharp and tight control in the game actually makes many player from young to old and from casual to hardcore to be able to enjoy the game there.

  • Kibbitz

    I’ve really been enjoying X Zone. I’m on stage 25 right now, not sure how many there are left. It plays like Namco X Capcom with some Mugen no Frontier EXCEED style supports without the tedium of manually defending regular enemy attacks. Of course, this comes at the cost of not having enemy attack animations barring boss supers, which might feel weird for some. I am pleased with this though, it speeds up combat a lot more personally.

    Other notable differences in the game:
    a) Active skills, counterattacks, defenses and supers run off the XP (not EXP as in Experience, XP!) gauge, which is the equivalent of the Frontier gauge, which makes for some amusing juggling to manage it. Finishing enemies off with supers gets you +20% EXP, so it’s pretty viable to fire it off sometimes if there’s lots more enemies to build gauge on.

    b) No shops of any sort, everything is pretty much a drop, and your healing items are capped at 20 for each kind. I miss Sylphie from Forgotten Worlds. Oh well.

    c) Supports from both attached Solo Units and adjacent friendlies are pretty important if you’re trying to squeeze out maximum performance from your units. The XP gauge maxes out at 150, but you cannot raise it over 100 with just items and normal attacks. To raise it over 100, you need to land attacks while the enemy is in a Cross status, which requires simultaneously hitting it with both the support attack and your normal attack strings. While not truly difficult, this means that you’re only going to get that far with button-mashing.

    d) I can’t remember if NxC had the BLOCK mechanic, but Frontier players will be familiar with enemies having BLOCK gauges that need to be broken before they can be hurt (and before you can build XP gauge). Over here, enemies with BLOCK gauges will have their gauge refilled as you juggle them. Dropping them will result in them going back to a BLOCK state if their gauge has refilled sufficiently. However, dropping them is a way to get extra healing items out of them, though I’ve not really bothered to find out the specifics yet.

    e) Lots of nods to the various series when you initiate combat with certain pairings of pair and solo units. For example, pairing Lady (DMC) with Erica (Sakutai3) + Gemini (Sakutai5) can get you this bit where Gemini asks Lady what’s the name of her weapon, as she and Erica name their weapons. Lady answers and then asks them whether they were planning to yell out the names of their weapons or something. Or say, Tron Bonne with Chun-Li + Morrigan has Tron saying that she feels up to some mischief. Morrigan says that it sounds fun, count her in! And Chun-Li does a “Uh, you guys remember that I’m a cop, right?”

    f) Was just looking at NxC FAQs to compare, I notice that they actually had a support defend option back then, which isn’t available now since the active defence options are Counterattack, Defend, Perfect Defence and Do Nothing. Curious.

    • Oh crap that BLOCK thing in Frontier annoyed me like all hell xD I assume the bosses have mighty health bars as well?

      Man I really want to play it, if only I could find a JPN 3DS for relatively cheap T__T

      • Kibbitz

        Well, most of the enemies have large HP numbers, but in the numbers are pretty misleading. Very early game, up to, say, stage 5 or so, you can kill any one grunt with a full combo set regardless of its stats without support. As time goes on, you start fighting more varied grunts, like stuff with a BLOCK gauge but with a starting value of 0, stuff that only BLOCKS once and doesn’t regenerate the gauge ever until the next encounter, grunts with no BLOCK but lots of HP. That encourages you to play more intelligently to use supports if you want to kill them in one combo set. Alternatively, it is worth the EXP to kill them in two sets instead of one, since I think killing an enemy at full HP gives you as much as killing a weakened one, but on attacks that don’t kill, you get more EXP for more damage dealt. Of course, since there is no evasion and defending eats up a large chunk of XP gauge, you need to weigh between keeping enemies alive to get more EXP out of them vs killing them off because, well, some of the stages have a lot of stuff and it can get quite hectic.

        As with Frontier, there’s skills that makes your attack (and I think for the whole set of attacks) auto-crush BLOCKs anyway. But yea, enemy bosses have decent HP. Still, not too much? So far, damage from supers is about the same as damage from a full combo strings. Based on progression, you’ll start killing bosses early game with 6 full combo sets, and around now, I think I need 8 sets, with each super you can fire off counting as a set. Of course, they balance this by having some elites at times (the Hyaku Ya from NxC, some Nemesis variants, etc) with double or triple grunt HP and multiple bosses. Most stages, you’ll end up having to fight off three bosses actually. Still, it somehow works. You mostly balance hitting grunts for gauge, then firing them off with other characters on bosses, and making use of attack range differences if available. It’s definitely not a hard game or tedious game, IMO, but some strategy is definitely recommended.
        Don’t remind me about the JP 3DS, I actually gave in and bought my 3DS just for this =P I have Senran Kagura Burst too, my friend should be helping me pick up Soul Hackers and Code of Princess next week. So tempted to rage about region-locking again, but NGGGGGGGGGGGGGH holding it in =P

        • Yeah seems they balanced it for the SRPG gameplay, that’s cool. Don’t mind using some strategy either, after all that’s what the genre should be about(although I’m too used to overkilling stuff with Super robots and all) xD

          The boss HP should be around Frontier level then, less than SRT but considering you’re quite weaker it’s balanced again, lol.

          I should’ve just went with a JPN version as well, most of my handheld games are imports anyway, that was bad thinking of me Dx And dayum Senran Kagura as well, you make me jelly xD

  • So happy for Bravely Default! Hopefully helps people to see SE in different light, and restore some faith in them, and JRPGs. I feel that with the last article concerning BD’s producer’s, Tomoya Asano, StreetPassing to help create even more interest in the game and its features. 

    I’m looking forward to seeing how both Project X Zone and Toki Towa fare next week. Also, looking forward to the in-depth look at the sell-throughs for all three titles, if available.

    Bravely Default localisation, please!

  • Five 3DS titles in the top 10, the days when we all said the 3DS was weak are long gone it seems, cool~ Almost 7 million vanilla sales and 744k sales for XL are speaking for themselves at well~

  • Well it sure as hell ought to, considering the level to which SquEnix has been aggressively hyping it up. I’m hardly complaining; a new IP crafted in the mold of golden-age Squaresoft deserves all the success it can get. Hope to see it in America next year!

    • raymk

      They haven’t been hyping it to much as I’ve heard some people in japan say it has little to no advertising.  I think the fans do more for the hype of the game than what square does at marketing it.

  • Bravely Default localization announcement now guaranteed. 

    Can’t wait to get my hands on this.

  • raymk

    What i’m really concerned about is if it will pull those numbers in the west when its localized.  I have high hopes that it can and i’m really hoping BD has legs in japan enough to make square happy enough to do more IPs.

    I’m hoping that project x zone has legs even if we never get it localized.  I’d hate to have to see a 3ds game like that do bad(well it didn’t do bad now just surprised its not in the 100k range)and I really want it to do well.

  • raymk

    Also it looks like the savior of jrpgs will need saving themselves.  Where will the budget come from for their next big games if they are doing bad now?

    • For a second, I thought this was a misinformed shot at Square Enix. Then I remembered Imageepoch’s old marketing push from last year. Bwahahaha!

  • AnimusVox

    The Vita isnt doing as bad in Jpn as I thought it was. But I expected no less from ‘Bravely Default’ in terms of sales.

    • Juan Manuel M. Suárez

      You must’ve thought it was selling zero if you thought worse than this, this is the lowest sale spike the system has had since it was released. Honestly, I dread to think what could be worse than this for the PSV in Japan~.

      • AnimusVox

        Haha I actually just re-read the sales, I was reading the total sales thinking it was the weekly. But I stand corrected that is pretty bad xD

  • Tom_Phoenix

    That’s a great start for Bravely Default, but I hope it will have good legs as well. It certainly has the potential for it.

    As for Project X Zone, those are actually underwhelming first week figures. Even though it included Sega characters and had a bigger marketing budget behind it, it still managed to sell slightly LESS than Namco x Capcom (85k vs 87k). Granted, it could still surpass NxC in the long run, but niche titles like this one tend to be quite front-loaded, so the fact that it couldn’t surpass NxC’s first week sales isn’t very encouraging.

    Certainly makes you wonder if there is something about the game that people find off-putting (although the gameplay, which was one of NxC’s biggest flaws, seems much more refined).

    • I think it’s more that there’s only a small market for these kinds of crossover titles in the first place. It’s a game that’s relying primarily on character-driven fanservice for its sales, so it isn’t very surprising that more people didn’t pick it up. 

      • Tom_Phoenix

        I don’t disagree with that and I never had high expectations for PxZ to begin with. But I still expected it would at least do better than it’s spiritual predecessor (which was also a character-driven fanservice game, so it’s not like I’m making an unfair comparison).

        But anyway, NxC sold about 130k in the long run. Let us see how PxZ’s legs will hold up.

        • I think word of mouth should help Project X Zone reach 130k by the end of next year at the latest. It is by Monolith and they’re a competent developer! 

    • malek86

      I think we’ll need to wait for Professor Layton x Phoenix Wright to get some higher sales figures on a crossover title.

  • Welp its official, start the Flying Fairy localization party now. =P

  • FitzpatrickPhillips

    Already got my Bravely Default in the mail. Will start it soon. Also I’m pretty sure Project X didn’t sell so high because they wouldn’t release a demo. Because I already knew what BD was like was the only reason I chose it over Project X Zone.

  • Neophoton

    Oh how I wish 3DS wasn’t region-locked — I’d import Bravely Default in a heartbeat and play it to hell and back. It was basically the main game to make me want to get a 3DS in the first place! I’ll just hope it continues to hold up solid sales for Square Enix to consider localizing it.

  • KingGunblader

     Yeah! Very happy to see that this is doing well already. Makes the chances of localization that much greater. :D

  • Göran Isacson

    Sweet, Ishaan’s predictions regarding Bravely Default were off and we might, just MIGHT, get to see this overseas if it proves to have legs to stand on! Project X Zone selling well is neat too, even if I really have no idea if selling below 100k is a bad thing in the involved companies eyes, or if that’s within projected numbers for a heavily fan-service oriented game.

    Sol Trigger and TokiTowa though… on the one hand, RPG’s from a fairly minor company and who seemed pretty niche. On the other hand we’ve seen so many articles about it here that you sorta got the image that they were meant to be big deals. Not sure what to say about these numbers, truth be told.

    I am kinda surprised that Dishonored seems to have been released in such close proximity to it’s Western release date, though.

    • malek86

      As I’ve explained before, smaller companies tend to use a sort of marketing where they release a lot of small snippets of info, instead of everything at once. That just means you need to cover them with many articles, but it doesn’t say anything about the size of the game (in fact, a high number of articles might actually mean that it’s a small game).

      •  “(in fact, a high number of articles might actually mean that it’s a small game)”
        Right ,,I think.

      • Göran Isacson

        Ah, a ‘suppressing fire’ tactic then? Keep the shots coming at a constant rate and keep pressure on the target (game sites/gaming public) instead of aiming true with one single well placed sniper shot or launching a devastating rocket barrage ,like the big boys in the industry can?

        • malek86

          Pretty much. My guess is, since the smaller companies know that their games will only be bought by relatively few people, the more presence they have (however little each time) means more chances for them to get buyers.

  • NoctisCrystallisXV

    Toki to Towa Sells little Decent, Brave Default: Flying Fairy and Project x Zone is very good sales.

  • BRAVELY DEFAULT!  Awesome opening for a new IP.  Can”t wait to see how it does later on, get restocked Japan!

    SO HYPED!  I think localization is assured.  PxZ not far behind and did as well as the original NxC did.

    Tokitowa did as I expected it would as a Image Epoch game.  Heh.


  • Tylor Boreas Makimoto

    Style Savvy sure is selling well. Surprising really, but this is actually tempting me to get it.

    • Mrgrgr and Unacceptable World

      You should actually get the game there.^_^ Considering the game is actually a very great management game there and had lots and lots of thing to do.^_^

    • Ethan_Twain

      Style Savvy is not only good, but it’s one of those expanded audience first party Nintendo games that shoots for the larger market than just established video game enthusiasts.  Games like that (Animal Crossing, Nintendogs) not only sell well, but have a long shelf life too.  I wouldn’t be surprised to see that game pop back up on the top 20 again after the holiday season rush clears out.  New Super Mario Bros 2 will probably be making a comeback on the charts early next year too.

      And yes, you should totally get the game.  It’s being localized for release before the end of the year, the localization is being done in house by Nintendo (who have quietly established one of the very best localization houses around), and above all of that it’s just really good.  Maybe grab the DS version if you’re not sure.  You can probably find it for cheap and it’s a similar experience.

    • kylehyde

      Is the only demo that I have played more than one time.

  • Nemesis_Dawn

    Looking at Toki Towa’s sales, I can’t help but think it’d be one of those titles like the original Valkyria Chronicles and Demon’s Souls, that would sell better in the West, than it would in its home country, simply because Image Epoch have such a poor reputation over there, but people seem anxious for their stuff to be localized. Even Kotaku, which normally hates all things JRPG is doing nothing but raving about Toki Towa. 

    Also, interesting to see Resident Evil 6 holding pretty steadily to the number 2 slot. I expected it to drop down to 7 or 8, but it’s still doing really well over there.

    • To be honest, I don’t think Tokitowa with its emphasis on fanservice and its Japanese aesthetic will have the appeal of Valkyria or Demon Souls, which sold way more than Valkyria and appeals far better to Western gamers because of its dark aesthetic.

      • Jordan Coleman

        Yep, I don’t it will get any real traction in the West. The Gust stuff only appeals to a small group here and well the game is on that order.

  • Mrgrgr and Unacceptable World

    Project X Zone sell not as good as i predict here even though it got so much exposure compared to Bravely Default.T_T

    Hope that next week, Project X Zone will still be able to sell well to allow Bamco consider bringing the game here.^_^

  • Andres Pena

    kinda feel sorry for the vita the 3ds xl almost has more total sales than the vita and it just came out like a month ago gotta love the DS franchise <3

  • Jordan Coleman

    Not to surprised by Toki Towa. To be honest I thought that game looked pretty bad. Beyond the pretty generic and boring character designs/art design. I just thought the animation they were going for looked pretty bad. Outside of the real animation, stuff like backgrounds just looked cheap and bland.
    While I do have a bias as the subject material didn’t interests(I’m not part of the audience that buys into this type of cute anime girl crap), I don’t dislike the developer and I really want them to create a great jrpg.

    • Rogerrmark

      Same here…plus the fanservice stuff around the game was kinda a turn-off to me.WTF were those tentacles on the artwork?Or the shower minigame.

      Still,I want to know if the gameplay itself is good.If it is,and gets localized eventually,it’s a possible purchase.

    • Domii

      ^^^This. 100x this! I been saying this for a while now. I hope the Japanese audience themselves show devs that it’s time to try new things regarding character designs, instead of the same generic concept.

  • CirnoLakes

    Why don’t I have this game right now?

  • Solomon_Kano

    Yessssss. Glad to see Bravely Default at the top spot. I thought PXZ might beat it out, but I’m so glad that it didn’t. Now if only Squenix could drop that L word for those of us not in Japan (and no, it’s not lesbian(s))…

    • Yeah me too !!
      but I thought it’ll get more than 140k oh well ..

      “Now if only Squenix could drop that L word for those of us not in Japan (and no, it’s not lesbian(s))”
      let me guess what’s “L” word is … “Licensed japan only” or “Locked region” ?

      • Solomon_Kano

        Close. It was localization lol.

  • Julien_N

    Bravely Default sure did well! I think it could perform rather well here, with all the social stuff included in the game. 
    Not saying that I support all these recent social games or whatever, but the 3DS StreetPass pushed people towards using their 3DSes at events, in the streets, and in plenty of other places. With a solid community of fans, the game could be promoted by word of mouth, on the gaming events and on those social networks, making the experience provided by Bravely Default a long-lasting one. (Maybe)

  • riceisnice

    Meanwhile in America…

  • Toki Towa tanked lol… I hope they learned their lesson. an jRPG with single character party don’t work… Should of made it an action game if they only gonna have one character.

  • eilegz

    good to see that re6 its still there :D


  • puchinri

    I’m really happy that Bravely Default and Project X Zone did so well. I hope both continue to do well, especially BD:FF. ♥

    Also, I don’t feel bad that Toki Towa didn’t do so well. It sounded like a really cool idea early on, but the last half of the news felt like the game was about pandering and fanservice equally if not more than its innovative aspects, and that was really disappointing. Then again, I also notice that compared to when ARF, it didn’t seem to have a focus on the fanservice in-game or its advertising, versus the last two or three games I’ve seen from them.

    Nonetheless, I hope all the creativity, hard work and beauty that the team put into BD:FF really pays off.

  • Tom_Phoenix

    Media Create just reported sellthrough percentages for Bravely Default and Project X Zone:

    Bravely Default 85.68%
    Project X Zone 57.55%

    85%! That’s a fantastic result! Not the absolute best, but still extremely good!

    As for PXZ…..while 57% isn’t bad, it does show that Namdai was expecting a much better result.

    • Mrgrgr and Unacceptable World

      Ohh a really nice news there.^_^ With this, i can see that Bravely Default is surely going to stays on the chart next week.^_^

      While for PxZ, it is kinda sad there as not achieving even 70% after all the crazt ads and one big event dedicated for the game is surely bad for Bamco and of course for us who is waiting for localization.T_T

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