An Introduction To Monster Hunter 3 Ultimate’s Light Bowgun

By Ishaan . January 23, 2013 . 10:35am

Capcom have shared a new weapon profile for Monster Hunter 3 Ultimate, this time directing the spotlight onto the Light Bowgun. Bowguns are advanced weapons in Monster Hunter and are normally recommended for players that have spent a considerable amount of time with the games.

 

As the name suggests quite clearly, it’s not a (cross) bow, it’s not a gun, and it’s not heavy. In fact, it is light, meaning you’ll be able to move around quickly to better position your shots. And, it is a Bowgun, a combination of a crossbow and a gun, which allows you to fire different types of ammunition, such as piercing, slicing, elemental and even healing shots to help out your fellow hunters.

 

Again, as you start the game, you will have one of each weapon type, including all of the Gunner class weapons, such as this one, the Heavy Bowgun and the Bow (we’ll get into more details on those in other blog entries, so stay tuned!). For now, here are some of the specific features of the Light Bowgun:

 

Rapid Fire – Certain Light Bowguns will allow certain types of ammo to be fired in rapid succession. This feature is especially good since it fires a number of shots in a row but only consumes ONE bullet from your inventory (how is that even possible?).

 

Silencer – There are a couple of attachments that you can add to your Bowgun, like the Long Barrel (Power Barrelon Heavy Bowguns) that increases damage and the Zoom Scope which grants you the ability of zooming in to make sure you hit your target. The Silencer, which is exclusive to the Light Bowgun, does exactly what you’d expect it to do: your shots go out a little quieter, allowing you to stay hidden for longer and go undetected from larger monsters.

 

Load all ammo types – This feature only gets unlocked later, but it’s definitely a selling point for this weapon type. Once you unlock the ability to Remove Limiter and you apply that optional upgrade, you can load all of your ammunition at once. That means you get to fire a couple of Normal shots, switch over to Poison shots, and maybe then to Tranq shots, and not even worry about having to reload every time you switch. This is great for Light Bowguns that can take a wide variety of ammo types and it is only limited to the quantities of each ammo type.

 

The downside of this feature is that you won’t be able to use Rapid Fire and the weapon itself becomes a little heavier, and your evasive move becomes a roll instead of a back hop. You can always Reinstall Limiter and switch back to your old style… but you’ll need to pay the Smithy every time.

 

Previous weapon class entries for Monster Hunter 3 Ultimate can be found at the following links:

 


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  • kardonius

    N/m misread

  • Alex Morales

    poor kelbi being used as a test dummy

  • Z3

    I always thought that this was a beginner weapon

    • Zal_Yagun

      The way I seen it, alot of people used the light bowgun to support other people or debilitate monsters, the heavy bowgun more for attacking.

      Though this is based on co-op play than single player. I personally never used it myself much due to the awkwardness of the controls…

    • J_Joestar

      It is really more of the opposite, the ranged weapons requires a lot more knowledge and planning but can give you an incredible return.
      Knowing how the monsters move and when you can get shots on their weak points, what ammunition to use (Pierce/Cut/Elemental/Status), when to use each type and how much you need of each.

  • Crevox

    Rapid Fire: nifty, yet not as good as you think it is. It ends up being 3 shots for the price of 1 shot, but each shot does like 40% damage. If you land all 3, yeah it’s slightly more damage output, but it’s unlikely you will land all 3 on the weak spot, and it also takes forever to shoot. Only useful to conserve ammo.

  • https://twitter.com/maxiburger maxiburger

    I never really got the hang of ranged weapons. Whenever I gave them another shot (heh), I couldn’t take down the monsters in time and got a Quest Failed, so I always ended up regretting the investment for both weapon and armor. Maybe there’s some sorta trick, but I think it’s just more efficient to use a melee weapon. Swordmasters don’t need to waste their precious inventory space with ammo either, which is more comfortable for hoarders like me.

  • http://www.facebook.com/brandon.bickford.94 Brandon Bickford

    How do i change ammo types i can’t figure it out

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