Monster Hunter 3 Ultimate Demo Reaches Nintendo eShop, Along With Picdun 2

By Ishaan . February 21, 2013 . 10:30am

Nintendo 3DS eShop Update:


This week’s Nintendo eShop update brings the long-awaited demo for Monster Hunter 3 Ultimate on both 3DS and Wii U. The demo features two quests to play, along with 12 different weapons for players to try out. Additionally, Sonic & All-Stars Racing Transformed now has a demo for the 3DS as well.


This week’s update also brings a bit of a surprise—Picdun 2: Witch’s Curse, a dungeon-crawler by Escape Trick developer, Intense, is available now for the Nintendo eShop. The game is also headed to Europe but hasn’t been released in that territory yet. Picdun 2 costs $4.99.


Joining Picdun 2 is tower-defense game, Viking Invasion 2 – Tower Defense. The game includes 12 missions with 30 enemies, and eight types of towers with over 90 upgrades. Viking Invasion 2 costs $7.99.


Finally, Yoshi, an action-puzzle game for the NES, is available as well, for $4.99.


Wii U eShop Update:


The Wii U gets a demo for Monster Hunter 3 Ultimate as well. In addition, Frozenbyte have released a demo for Trine 2: Director’s Cut. Also available is F-Zero on the Wii U Virtual Console, as part of the Famicom 30th anniversary celebration.


You can view the full Nintendo eShop update for the week, along with details on the aforementioned games, at this link.


European eShop Update:

Europe gets Monster Hunter 3 Ultimate demos for 3DS and Wii U as well. The Trine 2 demo is also available in Europe this week, along with a demo for Castlevania: Lords of Shadow – Mirror of Fate for the Nintendo 3DS.


Meanwhile, Nicalis’ Night Sky is available for the Nintendo 3DS eShop for €9.99/£8.99. Finally, F-Zero for Wii U is now available in Europe as well, and Mighty Switch Force: Hyper Drive Edition is 50% off until February 28th.


  • Nicky Tetlow

    The Demo of MH3U is so much fun. I’ve mostly played the Lagombi quest with different load-outs. Plesioth is balls hard, but I think I would have beat him provided I had more than 20 minutes that the demo allows per quest. Very glad I pre-ordered the game.

    I was surprised how comfortable the controls were compared to The Claw. The on-screen D-pad actually feels nice and the Monster Centering function (press the monster’s icon on the touch screen, then press L every time you need to center the monster on the screen) It’s so useful due to the fact it’s quicker than any d-pad or circle pad. Very useful for avoiding Lagombi’s double or trible tackle.

  • J_Joestar

    Just got the Demo, Loving it my first taste of the Hunting Horn. March 19 can’t get here soon enough!

    • Nicky Tetlow

      While the Hunting Horn is normally seen as a support weapon for multiplayer (due to the party-wide status effects you can do with it) make a good one and you can tear down a lot of monsters on your own.

      • J_Joestar

        Yeah, i can pretty much 5 min Lago now easily with it, though Plesi still takes me at least 10.

  • Ethan_Twain

    Huh – not every day a demo hits Europe before any other territory. MercuryStream is based in Spain though, so it’s not all that surprising that the Castlevania demo would land there first. Since you guys get shafted in so many other ways, make sure you take advantage of this! Tell me how you like it :)

  • Cameron Ward

    hmmm im not really feeling the lance…i guess im just not use to the controls yet because i found the Lance to be a rather heavy weapon

  • Peace Legacy

    Here’s my experience:
    I manage to get the plesioth to crawl away using the gunlance, but then run out of time ;(
    I have only played MH on the PSP, and have never played any other console versions of before, so ‘swimming+muscle memory from the PSP’ is a living nightmare
    Sometime, I caught myself trying to do the claw on the non-existent button, and some other time, I caught my hands playing a really bizarre version of twister on all over the 3DS buttons (incorrectly at that)… for no logical reason whatsoever except good ol’ muscle memory.
    Guess it will be a while to get used to the new control *sigh*

    Anyway, is it just me or this game seems a bit blurry? It got better graphic than the PSP and all, but it seems as if the screen got processed through a light gaussian blur filter or something (I can certainly appreciate Monster Hunter 4 jagged looks over this)

    • Haseyo

      It’s the same as the Wii’s style, just enhanced a bit.

  • zferolie

    I can’t wait to try out the MH3U demo when I get home. I loved MH3, and it was the only one I played. This one looks to be just as fun.

  • Go2hell66

    Yea finished the MH3 demo earlier, the 3DS controls were alot worse than i imagined. time to get a circle pad pro. or if i’m lucky i’ll be able to pick it up on wii u

    • Haseyo

      Really? I had absolutely no problem with the controls at all. Guess I’m so used to Portable 3rd’s it came natural.

      • Go2hell66

        ummmm except that 3DS button layout is completely different from psp’s? its not even remotely the same since you can’t use the claw, (see above post)

        • Haseyo

          It’s pretty darn similar though, just different camera options. Only somewhat tricky control is underwater, but all you have to do is spam LT on land.

        • J_Joestar

          I recall seeing a YT vid of someone with the full game (since you can manually map the touch screens functions in it), he moved the digital d-pad to the left instead and could claw like that.

    • Nicky Tetlow

      Did you use the monster-centering feature?

      • Go2hell66

        yes that was the worst part i had to turn it off, its pointless because by the time the camera centers on the monster its already moved to another point of the screen, basically the camera movement is too jarring you lose your bearing very quickly, which is whole reason people had to use “the claw” on the psp in the 1st place. so we could track the monster while you run. but you can’t do that with 3DS because the analogue and dpad are switched from psp. in the end i just tried to use the touch screen camera but the virtual dpad kept slipping out from under my thumb

        • Ferofax

          OMG, it’s off-screen, I can’t see it, where is it, help me, I’m gonna die! LOL

          Funny, I have no problems keeping track of them off-screen. Once you know their moves, you generally have an idea of where they are relative to your position. At least, I do. Which is why I have no problems taking my thumb off the analog to manually move the camera using the left dpad, in conjunction with L taps.

          • Go2hell66

            Well i take it you don’t play much great sword then, cuz when i play GS i need the camera to be centered on the monster perfectly the whole time so i can i hit them on the head every time. can’t have them running off screen or it messes up your timing, no way in hell you can do that with the L trigger.wjo;0

          • Ferofax

            As long as I can see the head (or the neck) I can generally hit the head with a GS. Again, familiarity of the monster kicks in. I guess if you can’t hit anything that’s not right directly ahead of you, then that tells me something.

            But then again, I’m the kind of player that doesn’t mind if it’s neck or head, as long as I’m hitting something. I’ll just whack and adjust the camera in midswing. If I miss, I change positions. That’s it. Then I resume hacking.

  • While I’m 90% sure (ie hopeful/faithful) that it will, can any SiliconEra peeps confirm that the Circle Pad Pro works with the now released demo?

    I’m looking at picking up a CPP today after work if so. If it doesn’t work, might as well save myself a weeknight trip and just pick it up on another date between now and launch.

    • zangkief

      doesn’t work, they tell you when you start the game

    • Mrgrgr and Unacceptable World

      CCP can not works sadly with the demo.^_^

  • LegoPenguin

    oh sweet jesus, monster hunter AND castlevania, thank you nintendo :p

  • ShawnOtakuSomething

    Loved it,

  • Is MH3U 60fps? That demo ran smooth as hell. It took some getting used to the controls since I haven’t played in a year but once I got them down it felt amazing. Plesioth is annoying as hell.

    • It’s definitely higher than 30. I don’t know how they did it. I hear MH4 feels the same way. Crazy, man. It looks gorgeous in 3D, too.

      • Reading some old posts on Neogaf about the JP release and they say it is 60fps. Im not sure but it’s definitely smoother than any Monster Hunter before it. I’m surprised MH4 supposedly runs that smooth since the trailers always look a bit off. I guess handheld video blown up and youtube compression will do that though.

        • YouTube is absolutely horrid for any kind of 60fps video. You’re better off converting it to 30fps yourself and then uploading it. It is possible to upload 60fps video to YT but it’s a very roundabout method, and anyone who wants to view the 60fps version will have to toggle a certain setting at their end. I wish Google would add 60fps support.

          Ah, I don’t think 3U is constantly 60, though. you can tell that the framerate slows down when there’s a lot more on the screen. Just that the slowdown is very gradual and it doesn’t skip any frames, so most people can’t even tell the difference. Very, very smart way of handling it. Capcom do this with their PC games, too. Any slowdown that happens is very gradual and uses motion blurring to mask it. They’re really very technically proficient.

          • Ferofax

            All the more reason to believe that they’ve mastered the 3DS now. Here’s to hoping other devs get there too. I believe Shin’en is getting there, what with Nano Assault EX being very pretty, and probably high FPS too.

    • Ferofax

      I believe that is the baseline the devs are working with — 60fps, or no-go. Capcom’s definitely mastered the 3DS. I wish they were as good with respect to what to actually do with their other IPs.

  • Made a video of the demo if you an anime fan like I know you guys are you should respect this.

  • Dual Blades seem to work really well on the Lagombi, as long as you can keep dodging his crazy belly slide move when he goes nuts. I think I’m too scared to try and fight Plesioth just yet.

    • Showmeyomoves

      I used my trusty lance on Plesi to take him out. Any other weapon I use will probably end in failure, though…

      • Sadly, I seem to suck with most of the larger weapons, aside from the Long Sword… I guess I’ll need to wait for the full game if I want to get adept with anything that isn’t the Sword/Shield and Dual Blades.

    • vanhyde

      same here
      beat lagombi around 7 min with SA
      but too scared to take on the plessy ^_^

  • Shane Guidaboni

    I just played the demo. I’m surprised how smooth the game runs! It’s beautiful. I wasn’t going to buy this game, but now I definitely reconsidering. Amazing what a demo can do to change your mind.

    • Haseyo

      Me too! The framerate is amazing, I can’t go back to any PSP MH after this. I may end up using all 30 of my usages for the demo xD

  • Mrgrgr and Unacceptable World

    Finally beaten Plesioth with my Heavy Bowgun here.^_^ The game is great and fun as all the other Mon Hun title but, i do feel some problem when i am using my old main Bow weapon.
    It seems the camero goes crazy when i am pressing L to control the target and that is just bad.T_T At least on PSP version they won’t go too sensitive.
    Any solution guys?

    • Wish I could help, but I haven’t had that problem so far…

      • Mrgrgr and Unacceptable World

        T_T It seems i will need to forget using Bow as i really feel kinda uncomfortable using them in this game.
        Well at least, i still have Bowgun to use.^_^

        • Maybe it’ll help when you get the full game and can switch the Target Camera option to focus on the monster instead of centering behind your character?

        • Oh wait, the Target Camera is available in the demo, too. When you get near Lagombi, look on the bottom screen for a monster icon. Tap it. That makes the camera focus on the monster closest to you when you press L, instead of centering behind your character.

    • Janken

      I am a bow user as well and i dont seem to have any problem with the camera. i guess if you just move with the camera everything would be fine. and when you’re underwater that works the same way. i have beaten the plesioth with my main bow and secondary LS already

  • gsnap

    I’m surprised by how great the game looks on the 3DS. It actually looked better with the 3D turned on, which I can’t say for most games. The Wii U version was beautiful as well. I’m liking it. The controls are clunky, but it’s interesting. Forces me to worry about timing more than other games, so that’s a plus. I wish there wasn’t a time limit, though. The monsters take forever to kill.

    • Haseyo

      Yeah Plesioth takes some time because swimming is slow-paced, eating up clock just trying to get from one area to the next.

    • J_Joestar

      Well in the full game, pretty much all the missions give you up to 50 minutes, although some special ones may still be less.

  • Played the demo with a friend of mine yesterday. I like the touchpad inventory option on the wii u gamepad. I’ll admit the control scheme took a little getting used to, but you just have get used to having two analogs sticks at the top. The good news is you don’t have to use the touchpad if you don’t want to. The game works without it just like tri did, but it is a nice,quick menu option to have. I got through Lagombi (Hammer) on the first try and Plesioth (sns, then hunting horn) on the second attempt. My suggestion would be to try for high damage or dps weapons first if you want to just beat Plesioth in the time limit. After you get used to him and the controls, then you switch to ligther damage weapons. That’s up to you though. Plesioth just seems alot more difficult than Lagombi to get lots of hits on him due to size, water fight more than half of the time, and he doesn’t stay still as often as one would like.

    • Plesioth is quite the asshole. I find it near impossible to even touch him while he’s in the water. Once he’s on land, it’s a little easier to get closer to him, but he’s no less angry on land, so he’s still constantly trying to tear you to shreds.

      • Yeah, Plesioth was definitely another water troll added to the mh series. I would say if you want get hits on him in the water you will have to take the risk of getting hit. He knocked me for a loop several times with his underwater space jam, tail slap, power bomb move. I still got the hit in… and that’s what… counts… look at all the pretty stars… This reminds me of something.

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