Gust Are Working On Other 20th Anniversary Projects As Well

By Ishaan . June 10, 2013 . 8:32am

Atelier Escha & Logy: Alchemists of the Dusk Sky is just one of the games that Gust are producing as part of their 20th anniversary celebration.

 

Director Yoshito Okamura recently revealed at an event for the game that Gust have other 20th anniversary projects in the works as well, according to a Dengeki Online report.

 

Atelier Escha & Logy will be released in Japan on June 27th. The game features two main characters instead of one—a male character Logy and a female character Escha—both with their own connected stories.

 

Image courtesy Dengeki Online.


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  • Rogerrmark

    Mana Khemia 3 and Atelier Rorona:Remake please!
    Yeah,the first seems quite improbable for now ):

    • Virevolte

      They were talking about some kind of “big remake” of Atelier Rorona after doing a normal one for Totori then Meruru. I don’t know when we’re going to hear about it though.

      (And it may have been a baseless rumour :/ )

      • Rogerrmark

        I remember that!And Gust said Atelier Meruru wasn’t the last time we would see Rorona as well. Still believe on a remake.

    • Suriel Cruz

      MANA KHEMIA 3, PLEASE!!!!!!!!

  • Audie Bakerson

    Getting A1-A5 in English!

    0% chance

    • puchinri

      I wish there was a high chance though. ;u;

    • aquagon

      That’d be great, actually. However, it’s pretty sad that no localizer has ever stated being interested in bringing them here (well, there’s one that said they would if they could, but they currently don’t have the necessary resources for doing so).

  • Raze

    Seriously…
    Give me Mana Khemia 3…
    Or New Ar Tonelico…

    • GibbRS

      Agreed. I’d love a new Mana Khemia with the art direction/graphics of the recent Atelier games.

    • Kevadu

      I would love to see an Ar Tonelico prequel showing the early years of the towers. They actually built a ton of interesting mythology for those games and there’s so much more they could explore.

      • aquagon

        Although most likely that’d leave everyone either depressed or pissed off, considering that nothing that happened during the First and Second Eras ended well, and instead, these were time periods filled with tragedies.

        • Kai2591

          Indeed.
          and I hate prequels!

    • Crazy_O

      A new Ar Tonelico… I would so buy that. I love the games, the lore and especially the music.

  • DesmaX

    Anything that isn’t Atelier, please

  • bigboss09

    how I wish if it a new Ar Tonelico or anygame not atelier

  • kroufonz

    the main game of Surge Concerto series?

    • aquagon

      While that’d be great, I wouldn’t count on that until they have finished Ciel Nosurge’s story.
      And while it’s pretty impossible at this point, I’d vote for a game adaptation of the Ar tonelico 3 novels.

  • puchinri

    It’d be really cool to see the classic Atelier titles get remakes. . . even if not home console versions, something really upscaled for current gen portable would be pretty snazzy.

  • yo1234

    At least now we get a male lead. Nice change of pace. Now to start rorona to see if the series is even worth having me buy my fifth atelier game >_>

    • http://geekouts.blogspot.com/ miruki

      Rorona isn’t excactly the prime example of good Atelier gameplay… if you end up finding yourself not really liking it, you should still give the other PS3 titles a chance (if you haven’t already?), as they improved a lot of things from Totori onward. I’d actually recommend skipping Rorona altogether and start with either Totori or Ayesha, as you have to be very careful if you want to get a good ending in Rorona and definitely have to use a guide to see all of them.. but if you already own the game anyway it surely wouldn’t hurt to give it a try, just keep in mind that there’s lots of improvements with each new installment in the series… :) Meruru has been my favourite so far, with Ayesha being a close second, I hated Rorona (tho I love the characters) and liked Totori quite a lot, but felt a bit stressed out by some of the time limits & ending requirements. 8)

      • yo1234

        I own all of them. which is why i think it’s kind of stupid for me to continue to support a series i haven’t played much of. Just because the artwork is somewhat appealing and it’s a jrpg. I’d rather support another series that i might like.
        I actually started totori before rorona. if i remember correctly, totori was less map based when it came to going around town. which is a plus for me. But it’s still a sequel and rorona is supposed to be the teacher in totori so i stopped playing in order to stop myself from spoiling it.

        • http://geekouts.blogspot.com/ miruki

          My biggest beef with Rorona was how closely you need to keep an eye on time. Certain things only happen on certain days if you have certain people with you and stuff like that. They’ve gotten less strict with event-scene-requirements from Totori onward, which was a huge relieve to me. I mean, I really love the micro-management aspect of the Atelier games, managing my time & resources is extremely fun to me, but doing exactly what a walkthrough says just to be able to finish the game was too much for me, I prefer the freedom you get in the other games much more. In the end I dropped Rorona after just a few hours and started watching a playthrough video to see the rest of it. ^^;

          • yo1234

            Oh. So it’s sort of like resonance of fate. That sucks. In that game you had to go to certain spots on certain periods of the day. since it had a 24 hour day and night system <_<, oh wells.

          • http://geekouts.blogspot.com/ miruki

            But could you trigger the events on any day as long as you’re there at the right time? I haven’t gotten around to play Resonance of Fate yet… not sure I ever will either, if it’s that strict as well. ;_;

            In Rorona, there’s tons of events you can easily miss and you can lock yourself out of some endings if you aren’t careful, as some of them have higher priorities than others. The battle mechanics are also very simple compared to the newer titles. Still, I hope you can get some entertainment out of it. :)

          • yo1234

            Sort of. there is no calendar system. so you can have as many days as you want to find it as long as you go there within that particular time of day. like one thing was in the last hour of night. it’s also hard to figure out what time it is. But like many other games, if you move on with the story, it disappears. and it doesn’t tell you that it’s there in the first place, so you have no idea where nor when to look. So it’s either pure luck to find it or you use a walkthrough by someone who used a game guide. theyre only items but still.

          • http://geekouts.blogspot.com/ miruki

            Well, at least you have control over time, as it won’t advance unless you move on with the story. For Atelier it’s more like the other way around, the game will move on, wether you like it or not. XD

            But that sounds like I’d enjoy RoF, thanks for the info.. :)

  • Damarius Wingfield

    I came for the model!

  • $24431191

    Gust is one of my favorite developers. Hopefully they have something good planned.

  • Demeanor

    Mana Khemia 1 remake or Atelier Iris 1 remake would be mighty SWEET… :D

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