Monster Hunter 4 Moves 3 Million Copies; Outsells Capcom’s Forecast

By Ishaan . October 14, 2013 . 10:47pm

Monster Hunter 4 has already outdone Capcom’s expectations, the publisher announced today.


Capcom expected to move 2.8 million copies of Monster Hunter 4 by March 31st, 2014. As of today, however, they’ve already moved over 3 million copies of the game, between retail shipments and download sales via the Nintendo eShop.


For some perspective, 2010’s Monster Hunter Portable 3rd shipped 3 million copies in 17 days, a feat that has taken Monster Hunter 4 a month to achieve. However, Portable 3rd was launched in December, close to the holiday season, which typically provides popular games with a significant boost in sales.


Monster Hunter 4 won’t enjoy its first holiday season for another two months, but when it does, it should be interesting to see if the game can outsell Portable 3rd in the long run.

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  • malek86

    Given current sales data and rough improvisation (current MC: 2550k + next week MC: probably about 100k + current stock: roughly 100k), I think download sales for MH4 should be about 250k. Also I expect the vast majority of those to be retail download cards rather than direct eShop purchases. I think japanese consumers are still wary of buying directly from eShop/PSN overall.

    Also I have a feeling that Pokemon will benefit from the holidays more than MH4. There are also many games coming out for the 3DS, whereas MHP3 was pretty much the only notable PSP release of its time.

    • MogCakes

      X/Y have surpassed the 4,000,000 mark now.

      • malek86

        Uh, okay?

        Ehm, not sure what you are trying to say. I was speaking mostly about MH, and only about Japan.

        • MogCakes

          My comment was misplaced. It was actually meant for a poster above claiming X/Y wouldn’t beat MH in sales.

  • Eder García

    2.8 million by March 31st 2014? man! no trust for handheld consoles against the powerful wave of mobile games in Japan

    • It isn’t that. I feel they were deliberately conservative with their MH4 estimates because they knew the game would sell much more.

      After so many of their recent games have failed to meet expectations (RE6, SFxTK, DmC, Operation Raccoon City), they needed a success that would look good to investors.

      • Ethan_Twain

        Does Dragon’s Dogma also belong on that list of underperformers?

        • It does, considering how much time and money they spent developing it, but in the case of Dragon’s Dogma, they seem to be taking a more optimistic view of it, arguing that they’ve successfully established a new franchise, which they can grow in the future.

          • Pockystix

            now if only they would get around to continuing it lol

      • Pockystix

        I’m glad that at least their most polished series is still devouring money.

        A lot of their biggest blunders were with their misguided efforts to grab new audiences with a lot of their recent titles. It was damaging enough to alienate their biggest supporters, but it was another thing entirely to essentially hand the keys over to people who they weren’t 100% sure that they would be able to achieve such lofty sales goals. Hell, they payed in advance for DmC, and when the development team wasn’t butting heads or outright mocking fans of the older series, they were simplifying one of the most skill driven action games ever, with no real consequence for Ninja Theory.

        Hopefully, Capcom will take this as a sign to handle more of their franchises with the same care and attention, and not use this as a way to make even more outlandish sales goals.

        • You know, I keep seeing people say that DmC underperformed or that people hated it, but frankly, I don’t think a potential “Devil May Cry 5” would have done any better.

          DMC4 did as well as it did because it was the first HD Devil May Cry game, and HD was a big deal among enthusiast gamers are the time. At that point in time, all you needed to do was use the term “HD” and your game would practically market itself to a segment of the audience.

          Things are different now. HD isn’t a big deal and action games don’t have a large audience the way they once used to. If you’ve noticed, even Konami haven’t really said much about the sales of Metal Gear Rising. I’m not saying that game was unsuccessful, but your casual observer would probably feel it was more poised for success than DmC was.

          Ultimately, I really don’t think DmC suffered as a result of what it was. I honestly feel it was more just due to market changes. Unfortunately, we may never find out, one way or another.

          Now, RE6 is a different matter entirely. In the case of RE6, I agree they did end up straying too far from the series’ roots, in pursuit of an audience that was never interested in Resident Evil’s design in the first place.

          • malek86

            For starters, I think DmC suffered from excessive expectations. I mean, 2.5 millions? The game itself is not too shabby, at least what I’ve played until now, but to sell 2.5 millions you need more than a good game. DmC also kinda played with the brand fans, which is not necessarily a good idea when you are trying to sell as much as possible.

          • Expectations were definitely lofty for DMC. I don’t think 4 would have sold as much as it had without the HD boost working in its favour either. The series hadn’t really done anything new or surprising since DMC3.

      • Göran Isacson

        You know, I’m kind of curious now. As an outsider to all things business-like, is there anything they would’ve LOST on doing this with those earlier games? I guess that I don’t really see what pumping up the sales estimates does for you business-wise: do you give those numbers to investors/stock holders in order to get them to pump more money into the company because “hey man look how much our games will sell, you KNOW you want a piece of this action!” ?

        Basically, do you predict the numbers to attract investors, and if you don’t promise them the sky they won’t invest as much?

        • I think with those earlier games, they were kind of forced to project higher sales, just because the development budgets for those titles were so much higher. So, telling your investors that RE6, a game that took like 500 people to develop, is going to sell 3 million copies, would sound pretty terrible.

          Part of the reason they can project lower with MH4 is that development costs were probably nowhere near as high as console games like RE6.

    • Chris Evan Jonance Ingeniero

      what if the March 31th 2014… is the english release :3

  • Link

    Dont forget MH4 has been supply constrained on a weekly basis. It’s had a constant 99.6% sell through rate since launch. They couldn’t have sold more even if they wanted to(atleast physical copies anyway)

  • Betrayer

    Hopefully we’ll see info on localization soon if it’s doing this well~

  • $77496739

    >holiday season

  • Good job to Capcom on this game. Hopefully this will serve to them as both motivation and guide to evaluate as well as change any wrong business practice that earned them both low profit as well as negative fan/consumer feedback.

    • Godmars

      Was about to disagree if not question you on that, but then the MH series doesn’t rely heavily on DLC does it?

      Still, doubt that they’ll learn anything from this as this is per their standard operating proceedure. Re-releasing a popular title which they’ve made few changes to, only tweaked and added some content. The only real difference between this and something like RE6 is reaction and sales.

      • Link

        All MH DLC is Free. And really theyre just extra Guild Quests for you to do in port that gives special weaopns(not game changing as these are usually easily outclassed by other regular weapons). This is right kind of DLC they should be doing. Monster Hunter is one of the few exceptions from their usual business patterns.

        • Altsein

          The DLC for MH basically is just a key to unlock whatever is locked on the disk.

          • Link

            theres nothing locked on the disk. they just add certain quests and events over the internet like other DLC. Its not hard to configure certain monsters for certain quests considering hackers have been able to do it pretty easily.

  • Renaldi Saputra

    and I doubt pokemon XY’s sales will beat MH4’s..
    even if pokemon is a CERO A game..

    • Wait for two days and you’ll take that back. :P

      • Renaldi Saputra

        I knew.. but look at
        MH4 now is the no 1 again

        • MogCakes

          It’s okay to say it. “Monster Hunter rules! Pokemon drools!” <— that wasn't so hard, was it? Conveys your true feelings much more clearly.

        • Amazon isn’t a good indicator of where something will end up sales-wise. To my knowledge, Media Create estimates don’t even take Amazon sales into account.

    • malek86

      As a matter of fact, I’ll be very surprised if Pokemon doesn’t beat MH4 handily.

    • KiTA

      Uh, Pokemon XY already has outsold MH4, and it’s only been a few days. Hell, it outsold MH4’s 3 million in preorders.

      • Renaldi Saputra

        hasn’t it?
        I only heard about 1.2 million pre-orders a few days ago before release day

        • Ferrick

          and that was only on japan

          • Renaldi Saputra

            I only mention in Japan anw

    • Pokemon has a bigger fanbase on top of X & Y having a worldwide release, why wouldn’t it sell more exactly?

      • malek86

        Well, perhaps he’s thinking of Japan alone. But even with that, it should surpass it easily. Perhaps it won’t be immediate, but probably within the year it should happen.

      • Renaldi Saputra

        I only mention Japan’s sales

        • Chris Evan Jonance Ingeniero

          the japanese sales of Pokemon XY already blew MH4’s Sale

    • kylehyde

      Iwata use official data

      “First Pokémon RPG for Nintendo 3DS Launches Simultaneously Around the World

      REDMOND, Wash.–(BUSINESS WIRE)– On Saturday, Oct. 12, Pokémon X and Pokémon Y for Nintendo 3DS became the first set of games in franchise history to launch simultaneously worldwide. Nintendo reported today that the games combined to sell more than 4 million units across Japan, Europe* and The Americas on Saturday, Oct. 12, and Sunday, Oct. 13.”

      Is super effective, doubt has fallen

      • School Idol Addict

        That’s all lies, handheld gaming is dead after all except for mobiles :P

      • Renaldi Saputra

        I only mention in Japan, no connection with other region

  • Lol! I knew this was coming. Seriously…who’s surprised?

  • KiTA

    Can’t wait for the Western release in December!

  • Happy Gamer

    Sooo…cappy cappy capcom im sure u have money to localize it herezzz

  • ronin4life

    I see MH4 selling more than p3rd. Unless a G variation is announces within a year…

    The difference in timing and stocks is clouding demand I think; Demand that I also believe will grow. Especially when 3ds sales hit closer to psp sales were at p3rds launch.

  • AkiraScare

    let us hunt in the West (^_^)

  • mike dickson

    so localization chances for this game has increase greatly now yes!

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